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MedicalExpress (São Paulo, Online) ; 2(4)July-Aug. 2015. tab, graf
Article in English | LILACS | ID: lil-776655

ABSTRACT

OBJECTIVE: The objective of this study was to verify if individuals with Down syndrome have improved performance in completing a virtual maze task using a mobile phone. METHOD: For this task, 30 teenagers and young adults were evaluated, 15 Down syndrome patients and 15 typically developed controls. The execution of the task was to play a maze on a mobile phone. The subjects performed 30 repetitions of the maze game in the acquisition phase, five repetitions for retention and five for transfer phase. A repeated measures ANOVA was used to compare blocks (first and last - A1 - A6 acquisition blocks, retention A6 - R and transfer A6 - T) and Groups (Down syndrome and typical development). RESULTS: The results showed that both groups had significant improvement over time in the acquisition phase, the retention and transfer tests showed that there was performance consolidation for both groups, but with longer movement time in the Down syndrome group. CONCLUSION: Comparing the two groups, individuals with Down syndrome required more time to run the maze in all phases of the task.


OBJETIVO: O objetivo deste estudo foi verificar se os indivíduos com síndrome de Down melhoram o desempenho em uma tarefa de labirinto virtual usando um telefone celular. MÉTODO: Para esta tarefa, foram avaliados 30 adolescentes e adultos jovens, onde 15 eram parte do grupo experimental e 15 do grupo controle. RESULTADOS: Os resultados mostraram que ambos os grupos apresentavam uma melhoria significativa ao longo do tempo nas fases de aquisição e de retenção. Na fase de transferência, eles foram capazes de manter o desempenho, permitindo uma adaptação da fase de estabilização, que caracteriza a aprendizagem de motora. CONCLUSÃO: Comparando os dois grupos, os indivíduos com SD tem necessidade de um tempo maior para completar o labirinto em todas as fases da tarefa.


Subject(s)
Humans , Adolescent , Down Syndrome/therapy , Virtual Reality Exposure Therapy , Motor Activity
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