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1.
Indian J Ophthalmol ; 2022 Aug; 70(8): 3116-3121
Article | IMSEAR | ID: sea-224552

ABSTRACT

Extended reality is one of the leading cutting-edge technologies, which has not yet fully set foot into the field of ophthalmology. The use of extended reality technology especially in ophthalmic education and counseling will revolutionize the face of teaching and counseling on a whole new level. We have used this novel technology and have created a holographic museum of various anatomical structures such as the eyeball, cerebral venous system, cerebral arterial system, cranial nerves, and various parts of the brain in fine detail. These four-dimensional (4D) ophthalmic holograms created by us (patent pending) are cost-effectively constructed with TrueColor confocal images to serve as a new-age immersive 4D pedagogical and counseling tool for gameful learning and counseling, respectively. According to our knowledge, this concept has not been reported in the literature before.

4.
Indian J Ophthalmol ; 2022 Apr; 70(4): 1388-1394
Article | IMSEAR | ID: sea-224267

ABSTRACT

Concepts pertaining to ophthalmology have lots of theoretical frameworks. Neophyte residents and novice surgeons may have to mentally visualize these concepts during the initial days of training. Only a powerful cognitive tool such as a three?dimensional (3D) eyeball model, with real?time TrueColor confocal images (and not animated images or models), can fill in these intellective mental gaps. Giving the users (i.e., residents and students) the power to choose and visualize various parts of the eye, with multiple magnitudes of zoom, is mandatory for optimal e?learning. To make ophthalmic concept learning better, we have developed a 3D app Eye MG 3D (patent pending) comprising ocular anatomy and pathophysiological 3D models, built on an advanced interactive 3D touch interface, by using patient抯 real?time confocal images to serve as a new?age pedagogical tool and e?counseling. According to our knowledge, there are no applications to date that incorporate real?time high?resolution multimodal confocal fundus images and photoreal visuals for interactive and immersive 3D learning.

5.
Indian J Ophthalmol ; 2022 Apr; 70(4): 1384-1386
Article | IMSEAR | ID: sea-224266

ABSTRACT

Practical sessions facilitate teaching, critical thinking, and coping skills, especially among medical students and professionals. Currently, in ophthalmology, virtual and augmented reality are employed for surgical training by using three?dimensional (3D) eyeball models. These 3D models when printed can be used not only for surgical training but also in teaching ophthalmic residents and fellows for concept learning through tactile 3D puzzle assembly. 3D printing is perfectly suited for the creation of complex bespoke items in a cost?effective manner, making it ideal for rapid prototyping. Puzzle making, when combined with 3D printing can evolve into a different level of learning in the field of ophthalmology. Though various 3D eyeball models are currently available, complex structures such as the cerebral venous system and the circle of Willis have never been 3D printed and presented as 3D puzzles for assembling and learning. According to our knowledge, this concept of ophthalmic pedagogy has never been reported. In this manuscript, we discuss in detail the 3D models created by us (patent pending), for printing into multiple puzzle pieces for effective tactile learning by cognitive assembling

6.
Indian J Ophthalmol ; 2022 Jan; 70(1): 275-280
Article | IMSEAR | ID: sea-224100

ABSTRACT

Augmented reality (AR) has come a long way from a science?fiction concept to a science?based reality. AR is a view of the real, physical world in which the elements are enhanced by computer?generated inputs. AR is available on mobile handsets, which constitutes an essential e?learning platform. Today, AR is a real technology and not a science?fiction concept. The use of an e?ophthalmology platform with AR will pave the pathway for new?age gameful pedagogy. In this manuscript, we present a newly innovated AR program named "Eye MG AR" to simplify ophthalmic concept learning and to serve as a new?age immersive 3D pedagogical tool for gameful learning.

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