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Article in Korean | WPRIM | ID: wpr-202238

ABSTRACT

OBJECTIVES: This study was designed for the evaluation of relationships between PC-Bang (the place where people surf the internet, play computer games and etc) visit and stress in adolescents. METHODS: 66 adolescents in city of Kangnung were interviewed in June, 2000. The independent variables were general characteristics of adolescents, the characteristics related to school activities and the length of time using PC-Bang. The amount of stress was measured by the Korean version BEPSI (Brief Encounter Psychosocial Instrument) scale. RESULTS: The multiple regression analysis shows that the BEPSI score of female was higher than that of male by 0.18 (p<0.05) and the adolescents with more communication with their friends scored lower 4.04 (p<0.001) than others in the BEPSI. As the time used in PC bang increased, the BEPSI score was also increased 0.18 point per hour (p<0.01). CONCLUSION: This result shows that the time of PC-Bang usage is significantly related with the BEPSI score of adolescents.


Subject(s)
Adolescent , Female , Humans , Male , Friends , Internet , Video Games
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