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1.
Chinese Journal of Medical Education Research ; (12): 871-875, 2019.
Article in Chinese | WPRIM | ID: wpr-790249

ABSTRACT

Virtual reality technology is an emerging product of science and technology and has great potential in medical education. It can break through the limits of traditional teaching, establish a modern teaching model, improve teachers' teaching ability and quality, and thus promote the development of medical education. This study discussed the necessity and application practice of virtual reality technology in the medical education of China and explores its development in medical education with reference to the construction cases of the virtual experiment platform in Chongqing Medical University, so as to provide new ideas for improving the overall quality of medical education.

2.
Chinese Journal of Medical Education Research ; (12): 871-875, 2019.
Article in Chinese | WPRIM | ID: wpr-797446

ABSTRACT

Virtual reality technology is an emerging product of science and technology and has great potential in medical education. It can break through the limits of traditional teaching, establish a modern teaching model, improve teachers' teaching ability and quality, and thus promote the development of medical education. This study discussed the necessity and application practice of virtual reality technology in the medical education of China and explores its development in medical education with reference to the construction cases of the virtual experiment platform in Chongqing Medical University, so as to provide new ideas for improving the overall quality of medical education.

3.
Chinese Journal of Medical Education Research ; (12): 477-480, 2015.
Article in Chinese | WPRIM | ID: wpr-467985

ABSTRACT

Image processing research group applied immersive experience into “medical image processing”. A scheme named “introduction by game, case driven, lecture on specific theme, grouping experiment, and seminar”was designed and practiced. We designed a game for each subject and made students immersed in the game to feel the pleasure of learning. We changed the traditional teaching method which focused on every point of knowledge, presented and then decomposed the case before teaching each knowledge point which was related to the case. By grouping experiment and seminar, students can learn actively. We also developed a virtual experiment platform with .NET and Matlab for students to develop learning.

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