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1.
Rev. latinoam. cienc. soc. niñez juv ; 20(1): 210-231, ene.-abr. 2022. tab, graf
Article in Spanish | LILACS | ID: biblio-1365872

ABSTRACT

Resumen (analítico) La presencia de medios análogos y digitales en la vida de los niños, niñas y adolescentes redimensiona la discusión sobre participación infantil, centrándola en lo que ocurre en las pantallas. Realizamos un estudio cualitativo de corte descriptivo con 75 niños, niñas y adolescentes, de 7 a 14 años, de tres ciudades (Barranquilla, Cali y Bogotá). Los resultados indican que los niños, niñas y adolescentes tienen formas complejas y diversas de pensar la participación, que superan las divisiones, escalas y prescripciones adultas e institucionales, para incluir acciones de ocio, socialización y consumo cultural. Se trata de una participación heterogénea, convergente y multiplataforma que incluye actividades como generar contenidos, dar likes, hacer suscripciones, navegar, buscar tareas o simplemente ver vídeos, fotos, jugar, divertirse y socializar, mostrando intereses, subjetividades y formas de socialización infantiles en medios y TIC.


Abstract (analytical) The presence of analogue and digital media in the lives of children and adolescents reshapes discussions on child participation, with an emphasis on participation that is facilitated through screens. A qualitative descriptive study was carried out with 75 children and adolescents aged 7 to 14 years old in three cities (Barranquilla, Cali and Bogotá). The results suggest that children and adolescents have complex and diverse ways of thinking about participation that go beyond adultcentric and institutional concepts such as divisions and different scales. Children conceive their own participation in terms of leisure, socialization and cultural consumption activities. Theirs is a heterogeneous, convergent and multi-platform participation that includes activities such as creating content, liking, subscribing, browsing the web, doing homework, as well as watching videos, looking at pictures, playing games, having fun and socializing. These results show children's interests, subjectivities and forms of socialization using media and ICTs.


Resumo (analítico) A presença da mídia analógica e digital na vida das crianças e adolescentes, redimensiona a discussão sobre a participação infantil enfocando o que acontece nas telas. Foi realizado um estudo qualitativo descritivo com 75 crianças de 7 a 14 anos em três cidades (Barranquilla, Cali e Bogotá). Os resultados indicam que as crianças e adolescentes têm formas complexas e diversas de pensar a participação, assim como seus papéis na mídia e no cenário digital, que vão além das divisões, escalas e prescrições de adultos e instituições. Esta participação é heterogênea, convergente e multiplataforma, que inclui atividades como a criação de conteúdo, dar likes, fazer trabalhos escolares ou simplesmente olhar vídeos, fotos, jogar, brincar e socializar; mostrando os interesses, subjetividades e formas de socialização das crianças na mídia e nas TIC.


Subject(s)
Child , Online Social Networking
2.
Chinese Journal of Medical Library and Information Science ; (12): 69-72, 2014.
Article in Chinese | WPRIM | ID: wpr-454837

ABSTRACT

After an elaboration with the ideas and steps for developing a cross platform acupoint display and re-trieval system using flash technology, how to rapidly locate and display the acupoints and how to search the recent papers on acupoint therapy were described with the Jing-Well Point as an example.

3.
Genomics & Informatics ; : 1-8, 2012.
Article in English | WPRIM | ID: wpr-155521

ABSTRACT

Recently, the technologies of DNA sequence variation and gene expression profiling have been used widely as approaches in the expertise of genome biology and genetics. The application to genome study has been particularly developed with the introduction of the next-generation DNA sequencer (NGS) Roche/454 and Illumina/Solexa systems, along with bioinformation analysis technologies of whole-genome de novo assembly, expression profiling, DNA variation discovery, and genotyping. Both massive whole-genome shotgun paired-end sequencing and mate paired-end sequencing data are important steps for constructing de novo assembly of novel genome sequencing data. It is necessary to have DNA sequence information from a multiplatform NGS with at least 2x and 30x depth sequence of genome coverage using Roche/454 and Illumina/Solexa, respectively, for effective an way of de novo assembly. Massive short-length reading data from the Illumina/Solexa system is enough to discover DNA variation, resulting in reducing the cost of DNA sequencing. Whole-genome expression profile data are useful to approach genome system biology with quantification of expressed RNAs from a whole-genome transcriptome, depending on the tissue samples. The hybrid mRNA sequences from Rohce/454 and Illumina/Solexa are more powerful to find novel genes through de novo assembly in any whole-genome sequenced species. The 20x and 50x coverage of the estimated transcriptome sequences using Roche/454 and Illumina/Solexa, respectively, is effective to create novel expressed reference sequences. However, only an average 30x coverage of a transcriptome with short read sequences of Illumina/Solexa is enough to check expression quantification, compared to the reference expressed sequence tag sequence.


Subject(s)
Base Sequence , Biology , Chimera , DNA , DNA Fingerprinting , Expressed Sequence Tags , Gene Expression Profiling , Genome , RNA , RNA, Messenger , Sequence Analysis, DNA , Transcriptome
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