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1.
Chinese Journal of Behavioral Medicine and Brain Science ; (12): 259-262, 2013.
Artigo em Chinês | WPRIM | ID: wpr-434667

RESUMO

Objective To compare the characteristics in initial sandplay of college students with high and low gregarious personality,to validate the psychological assessment function of the initial sandplay.Methods Used the 16-PF as the tool to selected the 56 students as the high gregarious group,and 36 students as the low gregarious group.Results On selection of toys,the proportions of high gregarious group were significantly higher than those in low gregarious group in total numbers,plants and daily necessities ((27.77 ± 11.01)vs (20.94 ± 8.76),(7.30 ±6.43)vs(3.25 ±2.85),(3.66 ±2.86)vs(2.25 ±2.57)),and significantly lower in religion toys (0.30 ± 0.47) vs (0.86 ± 1.09).On operation process,the proportion of starting with toys in high gregarious group was significantly higher than that in low gregarious group (94.6% vs 25%).Their attitudes towards sand were random touch(28.6% vs 5.6%) and indifference(62.5% vs 41.7%).They used more grass(55.4% vs 27.8%),more real characters(83.9% vs 50%),fewer virtual characters(55.4% vs 83.3%) and more dynamic changes in creation(14.3% vs 0%),more applied by the social scene (39.3% vs 0%).On the theme of sandplay,the high gregarious group was fewer appear by the empty,neglect,injury ((3.6% vs 19.4%),(0% vs 8.3%),(0% vs 8.3%) respectively,P < 0.05).Conclusion The results show that the high and low gregarious personality have significantly characteristics in initial sandplay.Sandplay is valuable to be a personality assessment tool.

2.
Chinese Journal of Behavioral Medicine and Brain Science ; (12): 936-939, 2012.
Artigo em Chinês | WPRIM | ID: wpr-419400

RESUMO

ObjectiveTo summarize the characteristics in initial sandplay of the interpersonal sensitivity (IS) in college students,and validate the psychological assessment function of the initial sandplay.MethodsThe research selected the 32 IS college students and 36 healthy students by the symptom checklist 90(SCL-90).All the 68 students applied the initial sandplay operation.The initial sandplay encoding of information was collected by coding table,and analyzed by t test,Chi-square test.ResultsOn selection of toys,the IS group was significantly lower in total,buildings,plants ( ( 18.63 ± 10.93 ) vs ( 29.81 ± 12.25 ),( 1.47 ± 1.52 ) vs ( 2.39 ± 1.68 ),( 3.41 ±4.39) vs(9.72 ±6.67) ),and significantly more in the others( (0.13 ±0.33) vs(0.00 ± 0.00) ).On space utilization,the IS group was lower than the non-IS group in all fields except the left middle and the middle.On operation process,the IS group on attitude to the sand was untouch(59.4% vs 22.2% ),less exposed the blue bottom (71.9% vs 30.6% ),less use the bridge(68.8% vs 38.9% ),more dissatisfaction with the own sandbox(43.8%vs 2.8% ),more warfare and abstract scene( ( 18.8% vs 0% ),(21.9% vs 2.8% ) ),and less family and society scene( ( 12.5% vs 27.8% ),(25% vs 41.7% ) ).On the theme of sandplay,the is group was more appeared by the confusion,empty,split,limit,neglect,injury,threat theme( (25% vs 5.6% ),(37.5% vs 0% ),(31.3% vs 0% ),(40.6% vs 5.6% ),(37.5% vs 2.8% ),( 15.6% vs 0% ),(50% vs 5.6% ) ),and less appeared by the integrate,flow and energy theme ((12.5% vs 38.9%),(3.1% vs 50%),(28.1% vs 58.3%)).ConclusionThe results show that the IS group has significantly characteristics in initial sandplay.Sandplay is valuable to be a clinical psychological assessment.

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