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1.
Sex., salud soc. (Rio J.) ; (39): e22306, 2023. tab
Artigo em Espanhol | LILACS-Express | LILACS | ID: biblio-1530513

RESUMO

Resumen Esta investigación fue realizada bajo el alero de Amaranta, una ONG activista feminista chilena. Su objetivo fue explorar con perspectiva de género la violencia digital que afectó a mujeres de Chile y el estudio se realizó al inicio de la pandemia de COVID-19. Para ello, se encuestó a 531 mujeres de todas las regiones del país. De esta muestra no probabilística, un 73,8% habían sufrido violencia digital. Los ataques más reportados fueron: violencia verbal, acoso, envío de imágenes sexuales sin consentimiento, difamación, amenazas y pérdida de cuenta o acceso no consentido y tendían a provenir de personas anónimas y de hombres de su entorno. Entre las consecuencias de estas violencias, mencionan: efectos emocionales, en la autoestima o relación con su cuerpo y sentirse vigiladas. Se concluye que la violencia digital afecta de forma desmedida a mujeres, jóvenes y niñas y que, a raíz del poco o nulo acceso a educación sexual integral y alfabetización digital, podría costarles reconocerla, prevenirla y abordarla a tiempo.


Resumo Esta pesquisa foi realizada sob os auspícios da Amaranta, uma ONG ativista feminista chilena. Seu objetivo foi explorar a violência digital que afetou as mulheres no Chile desde uma perspectiva de gênero e o estudo foi realizado no início da pandemia da COVID-19. Para isso, foram entrevistadas 531 mulheres de todas as regiões do país. Desta amostra não probabilística, 73,8% sofreram violência digital. Os ataques mais relatados foram: violência verbal, assédio, envio de imagens sexuais sem consentimento, difamação, ameaças e perda de contas ou acesso não consentido, e sua origem tende a ser de pessoas anônimas e de homens ao seu redor. Dentre as consequências dessa violência citam: efeitos emocionais, na autoestima ou na relação com o corpo e o sentimento de ser vigiadas. Conclui-se que a violência digital afeta desproporcionalmente as mulheres, mulheres jovens e meninas que, como resultado do pouco ou nenhum acesso à educação sexual abrangente e à alfabetização digital, pode ser difícil para eles reconhecê-la, preveni-la e combatê-la a tempo.


Abstract This research was carried out under the wing of Amaranta, a Chilean feminist and activist NGO. Its objective was to explore from a gender perspective the digital violence that affected women in Chile. The study that was conducted at the beginning of the COVID-19 pandemic. For this purpose, 531 women from all regions of the country were surveyed. Of this non-probabilistic sample, 73.8% had suffered digital violence. The most reported attacks were: verbal violence, harassment, sending sexual images without consent, defamation, threats and loss of account or non-consensual access and tended to come from anonymous persons and men in their immediate circle. Among the consequences they mention: emotional effects, effects on self-esteem or relationship with their body and feeling watched. It is concluded that digital violence has a disproportionate impact on women, young women and girls and that, due to little or no access to comprehensive sexual education and digital literacy, it may be difficult for them to recognize, prevent and address it in time.

2.
Chinese Journal of Behavioral Medicine and Brain Science ; (12): 728-730, 2011.
Artigo em Chinês | WPRIM | ID: wpr-421138

RESUMO

Objective To discuss the personality characteristic and personal social attributes of junior middle school students of online violent games addictive disorder (VOGAD).Methods From August to December at 2008,6000 students were randomly drown from 8 junior middle schools in Dalian ,then they were investigated with the self-made internet game survey form and the Chen internet addiction scale (CLAS).149( 2.5% ) internet game addicts were screen out from 6000 students, and were divided into the violence and entertainment game addicted group ( 66 students in per group,and the male is 55, female is 11 ).Average age was ( 14.36 ± 0.81 ) years old.No-play game group 66 students were mach according to the sex and the age.All objects were evaluated with Eysenck personality questionnaire (EPQ) and Minnesota Multiphasic Personality Inventory Abbreviation Form (MMPI-AF).Results There were significant different during the 3 groups in psychoticism (50.60 ± 5.10;50.40 ± 6.30; 46.81 ± 4.62 ), neuroticism ( 51.74 ± 5.70; 49.03 ± 6.85; 49.25 ± 6.09 ) , manifest anxiety (55.29 ±9.58;45.11 ±8.31; 43.24 ±8.32) ,dependence (58.90 ±9.09; 55.97 ±8.63; 54.05 ± 11.39) ,and social responsibility ( 37.47 ± 12.41; 43.25 ± 11.24 ;46.34 ± 14.37 ) (F1-5 = 10.32,3.83,36.17,4.11,8.23; P 1-5 < 0.05 ).Except of the social responsibility (P> 0.05 ) ,above results all suggested higher scores in the VOGAD group than other two groups (P1 < 0.05 ).Conclusion The results suggest higher scores in the psychoticism, neuroticism, dependency, manifest anxiety in VOGAD group, and lower Re in online violence game addict students.

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