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1.
Sichuan Mental Health ; (6): 277-281, 2024.
Artigo em Chinês | WPRIM | ID: wpr-1039262

RESUMO

Schizophrenia is a severe mental illness primarily managed with medication. In recent years, with the rapid development of virtual reality (VR) technology, its application effect in mental illness has been widely concerned. This review aims to explore the application of VR technology in schizophrenia treatment and to provide references for clinical practice. By reviewing randomized controlled trials from both domestic and international sources, the therapeutic efficacy of VR technology in treating schizophrenia was evaluated. The findings consistently demonstrated that VR technology has a positive effect on hallucinations, cognitive function, stress management and emotional control, and social function recovery in schizophrenia. [Funded by National Natural Science Foundation of China (number, 82160269); "Spring City Plan" High level Talent Training Program Spring City Top Talents Special Project (number, C201914016)]

2.
Chinese Journal of Medical Education Research ; (12): 103-108, 2024.
Artigo em Chinês | WPRIM | ID: wpr-1023367

RESUMO

Objective:To investigate the application of virtual reality technology combined with case-based learning in forward surgical team (FST) basic skill teaching for undergraduates.Methods:A total of 42 undergraduates who received clinical practice in The Second Affiliated Hospital of Navy Medical University from January 2020 to January 2021 were selected as research subjects, and they were randomly divided into experimental group (virtual reality technology combined with case-based learning for FST basic skill teaching) and control group (traditional teaching methods for FST basic skill teaching). A questionnaire survey and assessments were performed to evaluate the effectiveness of teaching, and SPSS 23.0 was used to perform the t-test, the chi-square test, or the Fisher's exact test. Results:The questionnaire survey showed that there were no significant differences between the two groups in the degree of overall satisfaction with teaching, comprehension and practice in learning, and post-learning memory, and compared with the control group, the experimental group had significantly higher scores of improvement in theoretical knowledge (4.33±0.26 vs. 4.17±0.21, P<0.05), improvement in skill operation (4.32±0.22 vs. 4.12±0.27, P<0.05), improvement in the ability to analyze and solve practical problems (4.04±0.37 vs. 3.69±0.38, P<0.05), learning interest and enthusiasm (4.34±0.28 vs. 3.92±0.43, P<0.05), learning attention (4.21±0.35 vs. 3.81±0.34, P<0.05), and learning interaction (4.18±0.29 vs. 4.01±0.21, P<0.05). The results of assessments showed that compared with the control group, the experimental group had a significantly higher total score (85.96±5.35 vs. 77.03±7.29, P<0.05) and significantly better scores of theoretical knowledge (28.25±4.74 vs. 25.01±5.37, P<0.05) and skill operation (57.47±4.96 vs. 51.99±8.03, P<0.05). Conclusions:Virtual reality technology combined with case-based learning has unique advantages in FST basic skill teaching for undergraduates, and related studies and application research can be conducted in the future.

3.
Chinese Journal of Medical Education Research ; (12): 305-308, 2024.
Artigo em Chinês | WPRIM | ID: wpr-1023408

RESUMO

With the development of virtual reality (VR) technology and wide application of simulation-based medical education in clinical teaching, VR has been attracting growing attention in the field of simulation teaching in pediatrics. Studies have shown that VR technology can effectively improve pediatric clinical teaching effects by providing an immersive learning environment and enhancing the learning experience of students. VR also expands the teaching methods of pediatric simulation education. This paper discusses the application of VR technology in virtual standardized patients, simulation teaching of clinical practice skills, and clinical scenario simulation in pediatrics, as well as the use of ACEP SimBox in VR simulation teaching in pediatric emergency care. Future research needs to focus on the further development of VR technology and its application in simulation teaching, and find the best way to combine VR with traditional teaching methods.

4.
Chinese Journal of Behavioral Medicine and Brain Science ; (12): 284-288, 2024.
Artigo em Chinês | WPRIM | ID: wpr-1025628

RESUMO

Fear of flying (FOF) is a common type of specific phobia, and exposure therapy is often used as the main psychological treatment in clinical treatment. However, traditional exposure therapy is limited by time and space, making it difficult to achieve real-time adjustment of exposure scenarios. Meanwhile, due to the high cost of treatment and reliance on therapist guidance, it is difficult to promote and implement it on a large scale. Virtual reality exposure therapy (VRET) is a new therapy developed in recent years, which can enhance the applicability and effectiveness of exposure therapy. More and more studies have demonstrated the effectiveness of VRET in treating FOF, thus providing more options for the treatment of patients suffering from FOF. In addition, in order to further enhance its effectiveness and scalability, more researches has made new attempts to enhance users' sense of presence, explore factors influencing efficacy, and develop low-cost, self-service treatments and has made certain progress. Reviewing recent applications of VRET for FOF holds crucial clinical significance. These findings not only provide practical information for doctors and psychological therapists to treat FOF, but also have the potential to benefit more and more patients and sub-clinical populations. Furthermore, they may foster innovation in the treatment of various other mental disorders. This article aims to review recent applications of VRET in treating FOF, summarize research results, and discuss the limitations of current research and future development directions in order to provide useful inspiration for future research directions and future clinical work in the treatment of FOF.

5.
Chinese Journal of Nursing ; (12): 184-190, 2024.
Artigo em Chinês | WPRIM | ID: wpr-1027830

RESUMO

Objective To construct,implement and evaluate the effectiveness of the virtual simulation technology-based prenatal health education course.Methods The curriculum included 4 parts:"warm delivery room and easy delivery","medicated analgesic delivery","non-medicated analgesic delivery"and"early maternal and infant health care".From May to September 2022,100 primiparas in an obstetrics and gynecology hospital in Zhejiang Province were investigated by convenient sampling method.Random number table method was used to divide the participants into an experimental group and a control group,with 50 participants per group.The control group received conventional health education,while the experimental group received an augmented virtual reality technology-based prenatal health education course during the late stages of pregnancy on this basis.We conducted a post-intervention comparative analysis of antenatal anxiety levels,fear of childbirth,and birth outcomes between the 2 groups.Furthermore,a post-intervention satisfaction survey was administered to the experimental group.Results After intervention,the antenatal anxiety of the experimental group was lower than that of the control group(x2=4.943,P=0.026),and the decrease in fear of childbirth scores was higher than that of the control group(t=3.200,P=0.002).The experimental group was highly satisfied with all of the 4 dimensions of the course,and the overall evaluation was(31.8±3.23)points.However,there were no significant differences in vaginal delivery rate,postpartum bleeding volume,postpartum hemorrhage incidence,perineal injury degree and duration of each labor stage between the 2 groups(P>0.05).Conclusion The virtual reality technology-based prenatal health education course was effective in improving the antenatal anxiety and fear of childbirth of primipara,and the use satisfaction is high.

6.
Indian J Ophthalmol ; 2023 Feb; 71(2): 625-630
Artigo | IMSEAR | ID: sea-224857

RESUMO

Purpose: This study aimed to investigate the effect of virtual reality (VR) technology in children after surgery for concomitant strabismus. Methods: A total of 200 children with concomitant exotropia or concomitant esotropia were randomly divided into a training group and a control group according to the single even number random method (100 cases in each group). Patients in the training group received VR intervention training within 1 week after surgery. Patients in the control group did not receive any training. Results: Six months after the surgery, the orthophoria (the far or near strabismus degree was ?8?) rate was significantly higher in the training group than in the control group (P = 0.001), while the eye position regression rate (compared to the strabismus degree within 1 week after the surgery, the amount of regression >10?) was significantly lower in the training group than in the control group (P = 0.001). Six months after the surgery, the number of children with simultaneous vision and remote stereovision was significantly higher in the training group than in the control group (P = 0.017 and 0.002, respectively). The differences in the number of patients with peripheral stereopsis, macular stereopsis, and stereopsis in macular fovea centralis at 1, 3, and 6 months after the surgery between the training and the control groups were not statistically significant (P = 0.916, 0.274, and 0.302, respectively). Conclusion: The intervention of VR technology after strabismus correction effectively improved children’s visual function and maintained their eye position

7.
Chinese Journal of School Health ; (12): 157-160, 2023.
Artigo em Chinês | WPRIM | ID: wpr-964396

RESUMO

Abstract@#As a new non drug treatment technology, virtual reality technology is commonly available for childhood obesity prevention and treatment. This technology offers a great opportunity to carry out research on parental feeding behavior. Also, its combination with child nutritional education and exercise managementis is gaining popularity. This review summarizes the application progress of virtual reality technology in childhood obesity prevention and treatment, such as parental feeding,children s nutrition education and children s sports management, providing reference for childhood weight management and related research.

8.
Chinese Pediatric Emergency Medicine ; (12): 721-725, 2023.
Artigo em Chinês | WPRIM | ID: wpr-1022320

RESUMO

Virtual reality (VR) is a technology, which can simulate human vision, touch, hearing and other sensory functions, and it synthesizes a computer-generated 3D world to provide immersive experiences.VR technology has the characteristics of interactivity, immersion and imagination, and its application in medical education and simulation training improves the quality and efficiency of learning.At the same time, VR technology also plays a certain role in clinical treatment such as surgery, rehabilitation, psychology, sedation and analgesia.With the development of VR technology, its application in pediatric medicine field is expected to solve some difficulties of pediatric practitioners.For example, the application of virtual standard patient in pediatric training, and VR technology relieving pain and anxiety.

9.
Chinese Journal of Medical Education Research ; (12): 1694-1697, 2023.
Artigo em Chinês | WPRIM | ID: wpr-1023299

RESUMO

Objective:To observe the effects of virtual reality (VR) technology combined with scenario-based simulation training in obstetrics and gynecology internship teaching.Methods:Ninety-eight medical students interned in the department of obstetrics and gynecology from June 2021 to May 2022 were included. Among them, 49 students received conventional clinical internship teaching of obstetrics and gynecology in the control group, while the other 49 students received scenario-based simulation training with VR technology in the observation group. The two groups were compared in terms of test scores, learning ability assessed by the Self-Rating Scale of Self-Directed Learning, post competency, and the degree of satisfaction with teaching quality. The data were analyzed through the chi-squared test and t test with the use of SPSS 20.00. Results:The observation group had significantly higher scores than the control group in theoretical knowledge [(35.51±2.21) vs. (32.17±3.22)], case analysis[ (16.52±1.51) vs. (13.37±2.03)], and practical operation skills (all P<0.05). After teaching, the learning ability and post competency were significantly improved in both groups (both P<0.05), which were significantly better in the observation group than in the control group (both P<0.05). The degree of satisfaction with teaching of the observation group was significantly higher than that of the control group ( P<0.05). Conclusion:VR technology combined with scenario-based simulation training can help improve teaching quality and enhance medical students' learning ability and post competency, with a high degree of satisfaction with teaching quality, which is worth promotion and application.

10.
Chinese Journal of Integrated Traditional and Western Medicine in Intensive and Critical Care ; (6): 693-696, 2023.
Artigo em Chinês | WPRIM | ID: wpr-1026788

RESUMO

Objective To observe the effect of 5G enabled intelligent virtual reality(VR)technology in the intervention of patients with delirium in intensive care unit(ICU),and to provide theoretical reference for the development of delirium prevention and management measures in ICU.Methods A total of 84 cases of critically ill patients admitted to the ICU of Zhejiang Cancer Hospital from October 2022 to October 2023 were selected as the study objects.All patients were divided into control group and experimental group according to different intervention methods,with 42 cases in each group.The patients in the control group received routine sedation and analgesia intervention,while the patients in the experimental group received intervention based on 5G enabled intelligent VR.The self-rating anxiety scale(SAS)was used to assess patients' anxiety.The Sleep quality of ICU patients was assessed by Richards-Campbell sleep questionnaire(RCSQ).The confusion assessment method(CAM)was used to assess the degree of delirium in ICU patients.The differences of SAS score,RCSQ score(sleep depth score,sleep difficulty score,wake frequency score,sleep back difficulty score,overall sleep quality score)and CAM score between the two groups were compared.Results Before intervention,there were no significant differences in SAS score,RCSQ score(sleep depth score,sleep difficulty score,wake frequency score,sleep back difficulty score,overall sleep quality score)and CAM score between the two groups(all P>0.05).After intervention,the SAS scores and CAM scores in both groups were significantly lower than before intervention,after the intervention,the changes of SAS score and CAM score of the experimental group were more obvious than those of the control group(SAS score:32.36±3.74 vs.52.29±4.14,CAM score:2.25±0.44 vs.6.37±1.05,both P<0.05).After the intervention,RCSQ scores of the experimental group(sleep depth scores,sleep difficulty scores,wake frequency scores,sleep back difficulty score,and overall sleep quality scores)were significantly higher than the control group(sleep depth score:17.13±2.01 vs.10.09±1.14,sleep difficulty score:17.89±1.78 vs.9.45±1.22,wake frequency score:18.20±1.58 vs.10.66±1.09,sleep back difficulty score:17.92±1.83 vs.11.51±1.55,overall sleep quality score:18.45±1.41 vs.10.24±1.18,all P<0.05).Conclusion 5G enabled intelligent VR technology can alleviate anxiety,improve sleep quality and relieve delirium in ICU patients,which is worthy of clinical promotion.

11.
Chinese Journal of School Health ; (12): 1095-1098, 2023.
Artigo em Chinês | WPRIM | ID: wpr-985424

RESUMO

Abstract@#College students are a vulnerable population for psychological problems, who are facing challenges from environmental adaptation, career planning, peer competition and interpersonal relationships. In recent years, the state attaches great importance to psychological health education of college students. Virtual reality technology (VR) has been widely used in clinical psychology with the development of techology. In order to enrich channels of psychological health education of college students, the paper summarizes the methods, advantages and future direction of its application in promoting mental health of college students, providing reference for expanding the intervention ways of college students psychological health education and promotion.

12.
China Journal of Orthopaedics and Traumatology ; (12): 1159-1164, 2023.
Artigo em Chinês | WPRIM | ID: wpr-1009204

RESUMO

OBJECTIVE@#To explore application value and effectiveness of virtual reality technology combined with isokinetic muscle strength training in the rehabilitation of patients after anterior cruciate ligament (ACL) reconstruction surgery.@*METHODS@#Forty patients who underwent ACL reconstruction surgery from December 2021 to January 2023 were selected and divided into control group and observation group according to treatment methods, 20 patients in each group. Control group was received routine rehabilitation training combined with isokinetic muscle strength training, including 15 males and 5 females, aged from 17 to 44 years old, with an average of (29.10±8.60) years old. Observation group was performed virtual reality technology combined with isokinetic muscle strength training, including 16 males and 4 females, aged from 17 to 45 years old with an average of (30.95±9.11) years old. Lysholm knee joint score, knee extension peak torque, and knee flexion peak torque between two groups at 12 (before training) and 16 weeks (after training) after surgery were compared.@*RESULTS@#All patients were followed up for 1 to 6 months with an average of (3.30±1.42) months. There were no statistically significant difference in Lysholm knee joint score, peak knee extension peak torque, and peak knee flexion peak torque between two groups (P>0.05) before training. After training, Lysholm knee joint score, knee extension peak torque, and knee flexion peak torque of both groups were improved compared to before training (P<0.05);there were significant difference in Lysholm knee joint score, knee extension peak torque, and knee flexion peak torque between two groups(P<0.05).@*CONCLUSION@#The application of virtual reality technology combined with isokinetic muscle strength training could promote recovery of knee joint function and enhance muscle strength in patients after ACL reconstruction surgery in further.


Assuntos
Masculino , Feminino , Humanos , Adolescente , Adulto Jovem , Adulto , Pessoa de Meia-Idade , Lesões do Ligamento Cruzado Anterior/cirurgia , Treinamento Resistido , Articulação do Joelho/cirurgia , Reconstrução do Ligamento Cruzado Anterior/métodos , Traumatismos do Joelho/cirurgia , Força Muscular/fisiologia
13.
Chinese Journal of Medical Instrumentation ; (6): 539-544, 2023.
Artigo em Chinês | WPRIM | ID: wpr-1010235

RESUMO

The primary cause of injury and death in the elderly has been reflected in fall the elderly, so the application of reasonable and effective prevention strategies has great significance in reducing the risk of fall in the elderly. The research progress of virtual reality technology applied in preventing fall in the elderly at home and abroad over the years was systematically reviewed in this study. The mechanism of the technology in preventing fall in the elderly was mainly elaborated from five aspects of improving balance ability, gait disturbance, cognitive impairment, muscle strength and the fear psychology of falling. The purpose of this thesis is to broaden the research ideas of medical personnel on the prevention of fall of the elderly, provide more effective clinical practice plans, reduce the occurrence of fall, and guarantee the safety of the elderly.


Assuntos
Idoso , Humanos , Marcha , Força Muscular , Tecnologia , Realidade Virtual
14.
Chinese Journal of Thoracic and Cardiovascular Surgery ; (12): 423-427, 2022.
Artigo em Chinês | WPRIM | ID: wpr-958424

RESUMO

Objective:To explore the application value of virtual reality(VR) technology in the surgical diagnosis and treatment of congenital heart disease complicated with ventricular outflow tract stenosis.Methods:From November 2017 to October 2018, a total of 11 cases of congenital heart disease complicated with ventricular outflow tract stenosis were diagnosed and treated by VR technology assisted surgery in our center, including 9 cases of tetralogy of Fallot, 1 case of right ventricular double outlet stenosis and 1 case of right ventricular double outlet complicated with right ventricular outflow tract and pulmonary valve stenosis. The matching degree and value score of VR model by surgeons after operation. The data of these cases, including postoperative severe complications, maximum flow velocity and peak pressure difference and left ventricular ejection fraction(LVEF) 3 months after surgery, were retrospectively analyzed to evaluate the application value of VR technology and summarize the application experience of our center.Results:The operations were successful in all the 11 cases with no death in hospital. No serious complications related to the ventricular outflow tract occurred after the operation. The peak systolic velocity of the ventricular outflow tract in all the patients decreased to less than 2 m/s, and LVEF was in the normal range three months after the operation. In terms of VR model scores, the matching degree of all cases was 8/10 or above and 8 patients received a 3/3 of value score.Conclusion:For patients with congenital heart disease complicated with ventricular outflow tract stenosis, VR technology based on CT three-dimensional reconstruction can help surgeons more intuitively understand the spatial location information of each intra- and extra-cardiac structure and evaluate the feasibility of key surgical procedures, which is conducive to individual surgery and guarantees a good surgical outcome.

15.
Chinese Journal of Medical Education Research ; (12): 541-544, 2022.
Artigo em Chinês | WPRIM | ID: wpr-931444

RESUMO

Virtual reality (VR) technology is a kind of human-computer interaction technology, which has been widely used in teaching. In the acute mountain sickness rescue teaching practice, we simulated the plateau environment, operation process of prevention and treatment of mountain disease via VR, which were compared with traditional teaching model. Clinical medical undergraduates were selected as the research objects, and the practice effect was compared and analyzed. VR technology makes more rich and diverse teaching methods in acute mountain sickness rescue teaching practice, which has significant advantages in improving the teaching environment and overcoming the shortage of equipment and space. We have optimized the instructional design, realized the teaching mode by combination of virtuality and reality, and improved the teaching quality and test scores.

16.
Chinese Journal of Medical Education Research ; (12): 592-595, 2022.
Artigo em Chinês | WPRIM | ID: wpr-931456

RESUMO

Objective:To explore the application effect of micro-lecture based on virtual reality technology on the standardized residency training in the department of orthopedics.Methods:A total of 40 trainees who received standardized residency training in department of orthopedics from December 2019 to August 2020 were selected and randomly divided into control group and experimental group, with 20 cases in each group. For the same orthopedic teaching content, the control group received the conventional training, and the experimental group received micro-lecture teaching based on digital virtual reality technology. And the teaching effect of the two groups and the feedback of the trainees on the teaching were compared. SPSS 22.0 was used for t test. Results:Compared with the students in the control group, the trainees in the experimental group had better performance in theoretical knowledge, comprehension of surgery, and clinical skills, and the difference was statistically significant ( P<0.05). Compared with the control group, the trainees in the experimental group scored higher in satisfaction with class interest [(9.69±0.28) vs. (9.24±0.42)] and participation [(4.38±0.43) vs. (4.03±0.62)], with statistically significant differences ( P<0.05). Conclusion:For the standardized residency training in the department of orthopedics, micro-lecture teaching based on virtual reality technology is more conducive to improving students' academic performance and clinical skills compared with traditional teaching, and increasing the interest and participation of students in the process of standardized residency training.

17.
Chinese Journal of Physical Medicine and Rehabilitation ; (12): 422-426, 2022.
Artigo em Chinês | WPRIM | ID: wpr-933991

RESUMO

Objective:To observe the effect of oral-facial muscle training applying virtual reality technology (VR) and of action observation therapy on the salivation of children with cerebral palsy (CP).Methods:Sixty CP children with uncontrolled salivation were randomly divided into a control group and an observation group, each of 30. In addition to conventional rehabilitation treatment, the control group received routine tongue muscle training, buccal lip muscle training, ice stimulation, and Masako swallowing training. The observation group received oral-facial muscle training based on action observation therapy in a virtual environment. Both groups were trained 30min per day, 5 times a week for 3 weeks. Before and after the treatment, drooling (DDSS) and swallowing function scores were evaluated. Integrated surface electromyography (iEMG) of the buccinator and orbicularis oris muscles was also performed.Results:After treatment, a significant decrease was observed in the average DDSS and the swallowing function scores of both the control and observation groups, along with a significant increase in the average root mean square values of the buccinator and orbicularis oris iEMGs of both groups. However, the average DDSS score of the observation group was significantly lower than that of the control group, while the average iEMG readings were significantly better.Conclusion:VR-based action observation oral-facial muscle training is a more effective supplement to conventional rehabilitation treatment than conventional oral-facial muscle training in improving the salivation of children with CP.

18.
Chinese Journal of Medical Education Research ; (12): 684-687, 2021.
Artigo em Chinês | WPRIM | ID: wpr-908858

RESUMO

In view of the shortcomings of traditional oral practice course for clinical medicine undergraduate, such as less teaching time, more content, intensive students, special location of oral disease lesions, narrow observation range, teaching mainly by teacher lectures and less opportunities for students to operate, etc., based on the principles of oral medicine and the training goal of clinical medicine, a new teaching model of virtual reality technology (VR) combined with flipped classroom, the traditional teaching method and examination method of dental practice course for clinical medicine undergraduates have been reformed. The teaching mode after the reform has improved the students' interest in learning and the teaching quality of the oral practice course. In order to meet the essential requirements of "centered" clinical medical education, it provides an effective reference for training compound medical talents with stronger practical and operational ability.

19.
Chinese Journal of Medical Education Research ; (12): 1144-1147, 2021.
Artigo em Chinês | WPRIM | ID: wpr-908973

RESUMO

In this study, virtual reality technology is applied to the teaching of ART due to its characteristic of real-time interaction, and a virtual operation platform of intracytoplasmic sperm injection (ICSI) is developed in the scene of ART, which can be used for the practice and training of ICSI during teaching. By this virtual system we can overcome some kinds of teaching limitations brought by scarce experimental materials and expensive equipment, and it is suitable for multi-center and multi-region popularization and application for other ART laboratories.

20.
Chinese Journal of Practical Nursing ; (36): 622-626, 2019.
Artigo em Chinês | WPRIM | ID: wpr-743674

RESUMO

0bjective The cognitive intervention effects of different forms of virtual reality technology in mild cognitive impairment (MCI) patients were systematically evaluated to find the best form of virtual reality intervention in MCI patients. Methods The computer searched of CNKI, Wanfang, VIP, CBM, PubMed, Embase and Cochrane Library included literatures on virtual reality technology intervention for MCI patients for evaluation. Results 5 randomized controlled trials were included, a total of 232 participants were in, the intervention group was 115 participants,control group was 117 participants, the results showed that virtual reality memory training had greatly improved cognitive function (P<0.01), Virtual reality program training, double interactive virtual reality technology therapy and virtual reality rehabilitation training system combined with primary meridian acupuncture therapy can improve the cognitive ability of MCI patients (P<0.05). The virtual reality dual task training has no statistical significance for the improvement of cognitive function (P>0.05). Conclusions Virtual reality technology intervention for MCI patients is an effective way to improve the cognitive ability of patients.

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