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1.
Trends psychiatry psychother. (Impr.) ; 42(3): 262-266, July-Sept. 2020. tab
Artigo em Inglês | LILACS | ID: biblio-1139839

RESUMO

Abstract Introduction The Internet Gaming Disorder Scale - Short Form (IGDS9-SF) assesses the severity, harmful effects and/or consequences of excessive online and offline gaming. Its conciseness and theoretical foundations on current diagnostic criteria of gaming disorders make it a useful resource for clinical and screening settings. Objective To describe the process of cross-cultural adaptation of the IGDS9-SF to the Brazilian context. Methods The cross-cultural adaptation involved the steps of independent translation of the instrument, synthesis version, back-translation, pre-test and elaboration of the final version. Content validity assessment was conducted by a multidisciplinary committee of experts and consisted of both a quantitative analysis (calculation of content validity coefficients - CVC) and a qualitative analysis (assessment of the experts' comments and suggestions). The pre-test sample consisted of 30 gamers with variable sociodemographic characteristics. Results The cross-cultural adaptation of the scale followed the proposed protocol, and the CVC was satisfactory (≥ 0.83) for all the structures and equivalences assessed. Most of the suggestions made by the experts were accepted (mainly adjustments and language standardization). The gamers who participated in the pre-test judged the scale easy to understand and did not suggest changes. Discussion The Brazilian version of the IGDS9-SF showed adequate content validity and is available for researchers and clinicians, as well as for the investigation of additional psychometric characteristics.


Assuntos
Adulto , Humanos , Escalas de Graduação Psiquiátrica , Psicometria/métodos , Jogos de Vídeo , Transtorno de Adição à Internet/diagnóstico , Escalas de Graduação Psiquiátrica/normas , Psicometria/normas , Brasil
2.
Artigo em Espanhol | LILACS | ID: biblio-1369348

RESUMO

En los últimos 20, años el problema de la adicción a nuevas tecnologías ha suscitado controversias y ha generado un importante debate internacional. El DSM-5 incorpora en la sección de "Condiciones para un mayor estudio", el Trastorno de Juego por Internet. El ojetivo de este trabajo es revisar la literatura científica actual sobre el Trastorno de Juego por Internet y explorar si la evidencia disponible permite respaldar este diagnóstico como una nueva entidad nosológica. Se realiza una revisión del contexto en que surge esta propuesta, los criterios diagnósticos, las controversias y se discute la relevancia de la validez y confiabilidad de los diagnósticos en psiquiatría.


In the last 20 years, the problem of addiction to new technologies has generated controversy and an important international debate. The DSM-5 incorporates in section of "Conditions for a further study", the Internet Gaming Disorder. The aim of this article is review the current scientific literature about Internet Gaming Disorder, and to explore if the available evidence let it support this diagnosis as a new nosological entity. A brief review of the context in which this proposal emerges, the diagnostic criteria, and the controversies was performed; also, it was discussed the relevance of the validity and reliability of the diagnoses in psychiatry


Assuntos
Humanos , Manual Diagnóstico e Estatístico de Transtornos Mentais , Transtorno de Adição à Internet/diagnóstico , Diagnóstico Duplo (Psiquiatria) , Transtorno de Adição à Internet/epidemiologia
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