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Design of the Behavior Preference for Network Game Questionnaire / 中国临床心理学杂志
Chinese Journal of Clinical Psychology ; (6)1993.
Article in Chinese | WPRIM | ID: wpr-546244
ABSTRACT

Objective:

The Behavior Preference for Network Game Questionnaire (BPNGQ) was developed. The aim of this study was to provide a measurement for cyberpsychology.

Methods:

Through interview to players, we formed the pretest of BPNGQ. Then 422 players did the pretest, and 324 players did Internet Addiction Inventory (IAI) at the same time.

Results:

The item difficulties of all items ranged from 0.2 to 0.7. The discriminations of 70.18% items were good. Factor analyses divided scales into five factors, which were energy of devotion, emotion of devotion, behavior of aggression, emotion of aggression and attitude of aggression. The reliabilities of the subscales and full scale ranged from 0.70 to 0.92. The scores of subscales were significantly positively related with Internet addiction.

Conclusion:

BPNGQ’s difficulty is appropriate, and it has good discrimination, reliability and validity.

Full text: Available Index: WPRIM (Western Pacific) Language: Chinese Journal: Chinese Journal of Clinical Psychology Year: 1993 Type: Article

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Full text: Available Index: WPRIM (Western Pacific) Language: Chinese Journal: Chinese Journal of Clinical Psychology Year: 1993 Type: Article