Your browser doesn't support javascript.
loading
The Development of Computer Game Addiction Inventory for Chinese College Students / 中国心理卫生杂志
Article in Zh | WPRIM | ID: wpr-587696
Responsible library: WPRO
ABSTRACT
Objective: To develop a computer game addiction inventory (CGAI) for Chinese college students. Methods:A primary inventory made by the authors was applied to 477 college students from 8 universities in Beijing for exploratory factor analysis, and then to 405 college students for confirmatory factor analysis. Results: After exploratory factor analysis, a questionnaire consisted of 33 items were established, which had four factors: dependence and addict behavior, emotion arousal, functional impairment, and shame and un-satisfaction. These four factors could explain 55.1 of the total variance, were confirmed by confirmatory factor analysis (?~2/df=2.304; IFI=0.885; CFI=0.884; NFI=0.813; RSMEA=0.057). The internal consistency of the questionnaire was good (r=0.77~0.94), the test-retest reliability was 0.907. Criteria validity shown by higher scores in addiction group than normal control was also satisfying. Conclusion: The CGAI has good psychometric features and could be applied to college students.
Key words
Full text: 1 Index: WPRIM Language: Zh Journal: Chinese Mental Health Journal Year: 2002 Type: Article
Full text: 1 Index: WPRIM Language: Zh Journal: Chinese Mental Health Journal Year: 2002 Type: Article