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PLoS Comput Biol ; 17(7): e1009149, 2021 07.
Article in English | MEDLINE | ID: covidwho-1325366

ABSTRACT

The COVID-19 pandemic has created an urgent need for models that can project epidemic trends, explore intervention scenarios, and estimate resource needs. Here we describe the methodology of Covasim (COVID-19 Agent-based Simulator), an open-source model developed to help address these questions. Covasim includes country-specific demographic information on age structure and population size; realistic transmission networks in different social layers, including households, schools, workplaces, long-term care facilities, and communities; age-specific disease outcomes; and intrahost viral dynamics, including viral-load-based transmissibility. Covasim also supports an extensive set of interventions, including non-pharmaceutical interventions, such as physical distancing and protective equipment; pharmaceutical interventions, including vaccination; and testing interventions, such as symptomatic and asymptomatic testing, isolation, contact tracing, and quarantine. These interventions can incorporate the effects of delays, loss-to-follow-up, micro-targeting, and other factors. Implemented in pure Python, Covasim has been designed with equal emphasis on performance, ease of use, and flexibility: realistic and highly customized scenarios can be run on a standard laptop in under a minute. In collaboration with local health agencies and policymakers, Covasim has already been applied to examine epidemic dynamics and inform policy decisions in more than a dozen countries in Africa, Asia-Pacific, Europe, and North America.


Subject(s)
COVID-19 , Models, Biological , SARS-CoV-2 , Systems Analysis , Basic Reproduction Number , COVID-19/etiology , COVID-19/prevention & control , COVID-19/transmission , COVID-19 Testing , COVID-19 Vaccines , Computational Biology , Computer Simulation , Contact Tracing , Disease Progression , Hand Disinfection , Host Microbial Interactions , Humans , Masks , Mathematical Concepts , Pandemics , Physical Distancing , Quarantine , Software
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