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1.
Sensors and Materials ; 35(4):1487-1495, 2023.
Article in English | Scopus | ID: covidwho-2324328

ABSTRACT

Companion bots such as chatbots in cyberspace or robots in real space gained popularity during the COVID-19 pandemic as a means of comforting humans and reducing their loneliness. These bots can also help enhance the lives of elderly people. In this paper, we present how to design and implement a quick prototype of companion bots for elderly people. A companion bot named "Hello Steve"that is able to send emails, open YouTube to provide entertainment, and remember the times an elderly person must take medicine and remind them is designed and implemented as a quick prototype. In addition, the bot combines the features of a mobile robot and a chatbot. The experimental results show the effectiveness of the design through its very high accuracy when navigating mobile-robot-like tasks and responding to chatbot-like tasks via voice commands. © 2023 MYU K.K.

2.
8th Future of Information and Computing Conference, FICC 2023 ; 651 LNNS:733-746, 2023.
Article in English | Scopus | ID: covidwho-2276506
3.
8th IEEE International Conference on Computing, Engineering and Design, ICCED 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2232956

ABSTRACT

There has been a new scientific policy that has been proposed in Japan that is named Society 5.0. This type of society is defined as "a human-centered society that balances economic advancement with the resolution of social problems by a system that highly integrates cyberspace and physical space". For the past couple of years, educational institutions have been using online video conferences for remote learning due to the coronavirus pandemic. This type of learning has some benefits such as convenience and flexibility. However, conversely, it is more isolating and discomforting for some. Additionally, remote online learning has been proposed to be the future of education, which might be disappointing to some students. Development in the metaverse and its hardware might be the solution for a better learning experience. This technology is also aligned with Society 5.0 as cyberspace will integrate more closely with physical space. The student would be able to feel as if they were in an actual classroom using the metaverse, which can be accessed by 3D Virtual World Applications. They would be able to see their peers and hear more of their peers to feel less isolated. © 2022 IEEE.

4.
3rd International Informatics and Software Engineering Conference, IISEC 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2213332
5.
33rd IEEE Annual International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC 2022 ; 2022-September, 2022.
Article in English | Scopus | ID: covidwho-2192047
6.
2022 Australian and New Zealand Control Conference, ANZCC 2022 ; : 197-200, 2022.
Article in English | Scopus | ID: covidwho-2191677
7.
Lecture Notes on Data Engineering and Communications Technologies ; 152:540-557, 2023.
Article in English | Scopus | ID: covidwho-2148633
8.
4th International Conference on Smart Sensors and Application, ICSSA 2022 ; : 114-119, 2022.
Article in English | Scopus | ID: covidwho-2052022
9.
Behaviour and Information Technology ; 2022.
Article in English | Scopus | ID: covidwho-1972771
10.
23rd Annual International Workshop on Mobile Computing Systems and Applications, HotMobile 2022 ; : 81-87, 2022.
Article in English | Scopus | ID: covidwho-1789022
11.
19th IEEE International Conference on Dependable, Autonomic and Secure Computing, 19th IEEE International Conference on Pervasive Intelligence and Computing, 7th IEEE International Conference on Cloud and Big Data Computing and 2021 International Conference on Cyber Science and Technology Congress, DASC/PiCom/CBDCom/CyberSciTech 2021 ; : 985-990, 2021.
Article in English | Scopus | ID: covidwho-1788649
12.
19th IEEE International Conference on Emerging eLearning Technologies and Applications, ICETA 2021 ; : 139-143, 2021.
Article in English | Scopus | ID: covidwho-1774652
13.
10th International Conference on Digital and Interactive Arts: Hybrid Praxis - Art, Sustainability and Technology, ARTECH 2021 ; 2021.
Article in Portuguese | Scopus | ID: covidwho-1736123
14.
ACM Transactions on Asian and Low-Resource Language Information Processing ; 21(1), 2022.
Article in English | Scopus | ID: covidwho-1701467
15.
2021 ASEE Virtual Annual Conference, ASEE 2021 ; 2021.
Article in English | Scopus | ID: covidwho-1696099
16.
7th International Conference on Arab Women in Computing, ArabWIC 2021 ; 2021.
Article in English | Scopus | ID: covidwho-1594351
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