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Android-Based Learning Environment to Enhance Creative Thinking Mathematics and Self-Efficacy
J. Phys. Conf. Ser. ; 1764, 2021.
Article in English | Scopus | ID: covidwho-1139874
ABSTRACT
The ability to think mathematics and self-efficacy is a combination of skills needed to face a bright future. But the present conditions force the learning process to take place online which is caused by the spread of the pandemic COVID 19. The innovation of the learning process as a result of technological transformation enables innovation based on Android learning. The purpose of this study is to impact the Android-based pursuit of mathematical creative thinking skills. This research is pre-experimental research with one-group pretest-posttest design. The research sample is junior high school students in Aceh Province. The sampling technique used was purposive sampling to get samples with equal ability. The instruments in this study were tests of mathematical creative thinking ability and self-efficacy scale. Test analysis using paired sample t-test with one way ANOVA test. The results of the study, in general, prove that android-based learning has a positive impact on students' mathematical creative thinking abilities and self-efficacy has a positive impact on mathematics creative thinking abilities. © Published under licence by IOP Publishing Ltd.

Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: J. Phys. Conf. Ser. Year: 2021 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: J. Phys. Conf. Ser. Year: 2021 Document Type: Article