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Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.
Donati, Maria Anna; Guido, Cristiana Alessia; De Meo, Giuliano; Spalice, Alberto; Sanson, Francesco; Beccari, Carola; Primi, Caterina.
  • Donati MA; NEUROFARBA Department, Psychology Section, University of Florence, 50135 Florence, Italy.
  • Guido CA; Department of Maternal Sciences, Child Neurology Division, Sapienza University of Rome, 00185 Rome, Italy.
  • De Meo G; Department of Developmental and Social Psychology, Faculty of Medicine and Psychology, Sapienza University of Rome, 00185 Rome, Italy.
  • Spalice A; Department of Maternal Sciences, Child Neurology Division, Sapienza University of Rome, 00185 Rome, Italy.
  • Sanson F; Department of Maternal Sciences, Child Neurology Division, Sapienza University of Rome, 00185 Rome, Italy.
  • Beccari C; NEUROFARBA Department, Psychology Section, University of Florence, 50135 Florence, Italy.
  • Primi C; NEUROFARBA Department, Psychology Section, University of Florence, 50135 Florence, Italy.
Int J Environ Res Public Health ; 18(12)2021 06 21.
Article in English | MEDLINE | ID: covidwho-1282488
ABSTRACT
It is mainly children and adolescents who are involved in video gaming. The lockdown caused by the COVID-19 pandemic may have further increased their use of video games and, consequently, the risk of gaming disorder (GD) symptoms. However, currently, we do not have exhaustive knowledge of this issue. To fill this gap, the current study aims to analyze video gaming habits in children and adolescents during the lockdown, starting in March 2020 in Italy, the first European country affected by the pandemic. Specifically, we aim to understand how variables related to parents-for instance, knowledge of their offspring's life, the monitoring of their video gaming habits, and parental use of video games-are related to their offspring's time spent on video games and GD symptoms. A web-based survey involving parents (n = 554, 79% mothers, mean age = 45.39) of 554 children and adolescents (73% males, mean age = 11.11) was utilized. The results showed that they were involved in video games, particularly boys and adolescents, with high rates of GD symptoms. The parents also spent a considerable amount of time playing video games. A path model that explained the mechanisms through which parental variables were related to their offspring's time spent on video games and GD symptoms, controlling for gender and age, was verified. Overall, the findings indicate the importance of educating parents to behave effectively with respect to video games and monitor their offspring's video gaming habits.
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Full text: Available Collection: International databases Database: MEDLINE Main subject: Behavior, Addictive / Video Games / COVID-19 Type of study: Observational study / Prognostic study Limits: Adolescent / Child / Female / Humans / Male / Middle aged Country/Region as subject: Europa Language: English Year: 2021 Document Type: Article Affiliation country: Ijerph18126642

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Full text: Available Collection: International databases Database: MEDLINE Main subject: Behavior, Addictive / Video Games / COVID-19 Type of study: Observational study / Prognostic study Limits: Adolescent / Child / Female / Humans / Male / Middle aged Country/Region as subject: Europa Language: English Year: 2021 Document Type: Article Affiliation country: Ijerph18126642