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Assessing online gaming and pornography consumption patterns during COVID-19 isolation using an online survey: Highlighting distinct avenues of problematic internet behavior.
Sallie, Samantha N; Ritou, Valentin J E; Bowden-Jones, Henrietta; Voon, Valerie.
  • Sallie SN; Department of Psychiatry, University of Cambridge, Level E4, Addenbrooke's Hospital, Cambridge CB2 0QQ, United Kingdom. Electronic address: sns36@cam.ac.uk.
  • Ritou VJE; Department of Psychiatry, University of Cambridge, Level E4, Addenbrooke's Hospital, Cambridge CB2 0QQ, United Kingdom; Faculty of Basic and Biomedical Sciences, University of Paris (Université de Paris), 45 rue des Saints-Pères, Paris 75006, France. Electronic address: valentin.ritou@parisdescartes
  • Bowden-Jones H; Department of Psychiatry, University of Cambridge, Level E4, Addenbrooke's Hospital, Cambridge CB2 0QQ, United Kingdom; Faculty of Brain Sciences, University College London (UCL), London WC1E 6BS, United Kingdom. Electronic address: hb584@cam.ac.uk.
  • Voon V; Department of Psychiatry, University of Cambridge, Level E4, Addenbrooke's Hospital, Cambridge CB2 0QQ, United Kingdom. Electronic address: vv247@cam.ac.uk.
Addict Behav ; 123: 107044, 2021 12.
Article in English | MEDLINE | ID: covidwho-1324001
ABSTRACT
BACKGROUND AND

AIM:

The Coronavirus (COVID-19) pandemic has required drastic safety precautions to contain virus spread, involving a protracted self-isolation period. Those with greater perceived or actual life stress are vulnerable to develop problematic internet behaviors. Thus, we assessed how COVID-19 social isolation affected online gaming (OG) and pornography viewing (PV) in the general population.

METHODS:

We developed an online cross-sectional survey, Habit Tracker (HabiT), completed by 1,344 adults (≥18 years). HabiT was released internationally with individuals from 80 countries participating; a majority residing in the United States and United Kingdom. We measured changes in OG (IGDS9-SF) and PV (CYPAT) behaviors before and during the COVID-19 quarantine period. We also assessed psychiatric factors such as anxiety, depression (HADS), and impulsivity (SUPPS-P). The primary outcome measures were change in amount of, and current OG and PV severity during quarantine. These measures were related to ten COVID-19-related stress factors.

RESULTS:

Overall, we observed a large increase in OG and a minor increase in PV. Those who increased OG (63%) and PV (43%) during quarantine were younger individuals, males, those who left the quarantine household infrequently, those who reported low frequency or poor quality social interactions, and those with higher depression, anxiety, and urgency impulsivity.

DISCUSSION:

Our findings highlight similarities between forms of problematic internet behaviors driven by stress, depression, anxiety; while highlighting distinct avenues which these behaviors can manifest.

CONCLUSION:

We emphasize the relevance of identifying those in need of emotional regulation interventions, to mitigate problematic internet behaviors in the context of COVID-19 isolation.
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Full text: Available Collection: International databases Database: MEDLINE Main subject: Video Games / COVID-19 Type of study: Observational study / Prognostic study / Randomized controlled trials Limits: Adult / Humans / Male Language: English Journal: Addict Behav Year: 2021 Document Type: Article

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Full text: Available Collection: International databases Database: MEDLINE Main subject: Video Games / COVID-19 Type of study: Observational study / Prognostic study / Randomized controlled trials Limits: Adult / Humans / Male Language: English Journal: Addict Behav Year: 2021 Document Type: Article