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Jumple: Interactive Contents for the Virtual Physical Education Classroom in the Pandemic Era
2021 Augmented Humans Conference, AHs 2021 ; : 268-270, 2021.
Article in English | Scopus | ID: covidwho-1341348
ABSTRACT
The COVID-19 pandemic has disrupted all aspects of life, including children's education. As classrooms move to online space, physical education teachers face unique challenges in facilitating physical activity. As a solution, we proposed Jumple, a virtual physical education classroom that allows students to jump and play in a remote learning environment. Artificial intelligence (AI) pose estimation technology is used to detect the position of the body parts and provide real-time feedback. We developed five augmented reality games that provided new possibilities to connect teachers and students. © 2021 Owner/Author.

Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 2021 Augmented Humans Conference, AHs 2021 Year: 2021 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 2021 Augmented Humans Conference, AHs 2021 Year: 2021 Document Type: Article