The Impact of the Narrative of Electronic Exergames to Sports Motivation During COVID-19
AHFE Conference on Human Factors and Ergonomics in Healthcare and Medical Devices, 2021
; 263:555-562, 2021.
Article
in English
| Scopus | ID: covidwho-1359894
ABSTRACT
Since the end of 2019, the coronavirus epidemic ‘COVID-19’ began to sweep the world, which led to some fundamental changes in people’s exercise methods. In this term exergames with small footprints, diversification and narrative design gradually began to be popular, which had a huge influence on people’s motivation of exercise. This study used the famous exergame “Fitness Ring Adventure” as the research and experimental platform, combined with literature and questionnaire research, the research set 5 dimensions and 15 factors. This study used the decision-making laboratory method (DEMATEL) to analyze the influence between its narrative and exercise motivation, aimed to find the characteristics and attributes that can guide future designs. This research found that explore willingness, attention and cost of study were the most influencing factors to motivation. And narrative carrier, localization and narrative interaction are more influential to other factors. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Full text:
Available
Collection:
Databases of international organizations
Database:
Scopus
Type of study:
Experimental Studies
Language:
English
Journal:
AHFE Conference on Human Factors and Ergonomics in Healthcare and Medical Devices, 2021
Year:
2021
Document Type:
Article
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