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Point of Contact: Investigating Change in Perception through a Serious Game for COVID-19 Preventive Measures
Proceedings of the ACM on Human-Computer Interaction ; 5(CHIPLAY), 2021.
Article in English | Scopus | ID: covidwho-1480309
ABSTRACT
COVID-19 exposed the need to identify newer tools to understand perception of information, behavioral conformance to instructions and model the effects of individual motivation and decisions on the success of measures being put in place. We approach this challenge through the lens of serious games. Serious games are designed to instruct and inform within the confines of their magic circle. We built a multiplayer serious game, Point of Contact (PoC), to investigate effects of a serious game on perception and behavior. We conducted a study with 23 participants to gauge perceptions of COVID-19 preventive measures and quantify the change after playing PoC. The results show a significant positive change to participants' perceptions towards COVID-19 preventive measures, shifting perceptions towards following guidelines more strictly due to a greater awareness of how the virus spreads. We discuss these implications and the value of a serious game like PoC towards pandemic risk modelling at a microcosm level. © 2021 ACM.

Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: Proceedings of the ACM on Human-Computer Interaction Year: 2021 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: Proceedings of the ACM on Human-Computer Interaction Year: 2021 Document Type: Article