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Recreational Screen Time Use among a Small Sample of Canadians during the First Six Months of the COVID-19 Pandemic.
Coyne, Paige; Staffell, Zach; Woodruff, Sarah J.
  • Coyne P; Department of Kinesiology, Faculty of Human Kinetics, University of Windsor, Windsor, ON N9B 3P4, Canada.
  • Staffell Z; Department of Kinesiology, Faculty of Human Kinetics, University of Windsor, Windsor, ON N9B 3P4, Canada.
  • Woodruff SJ; Department of Kinesiology, Faculty of Human Kinetics, University of Windsor, Windsor, ON N9B 3P4, Canada.
Int J Environ Res Public Health ; 18(23)2021 12 01.
Article in English | MEDLINE | ID: covidwho-1542563
ABSTRACT
(1)

Background:

The coronavirus (COVID-19) pandemic has caused disruptions in the daily lives of individuals in Canada.

Purpose:

Examine how total and specific (i.e., watching television, using social media, going on the Internet, playing video games, and engaging in virtual social connection) recreational screen time behaviours changed throughout the first six months of the COVID-19 pandemic, in comparison to pre-pandemic levels; (2)

Methods:

Sixty four Canadians (mostly Caucasian, female, age range = 21-77 years) completed monthly surveys from April to September of 2020; (3)

Results:

A one-way repeated measures analysis of variance (RM-ANOVA) and subsequent post hoc analysis revealed that total recreational screen time was statistically higher in late March/April (292.5 min/day ± 143.0) and into May, compared to pre-COVID-19 (187.8 min/day ± 118.3), before declining in subsequent months; (4)

Conclusions:

Generally, specific recreational screen time behaviours, such as time spent watching television, followed the same trend. Future studies with larger sample sizes and from other countries examining recreational screen time behaviours longitudinally over the pandemic are still needed to allow for greater generalizability.
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Full text: Available Collection: International databases Database: MEDLINE Main subject: Video Games / COVID-19 Type of study: Observational study Limits: Adult / Aged / Female / Humans / Middle aged / Young adult Country/Region as subject: North America Language: English Year: 2021 Document Type: Article Affiliation country: Ijerph182312664

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Full text: Available Collection: International databases Database: MEDLINE Main subject: Video Games / COVID-19 Type of study: Observational study Limits: Adult / Aged / Female / Humans / Middle aged / Young adult Country/Region as subject: North America Language: English Year: 2021 Document Type: Article Affiliation country: Ijerph182312664