Serious Games for Crowdsourced Design Innovation and Testing
10th International Conference on Games and Learning Alliance, GALA 2021
; 13134 LNCS:265-270, 2021.
Article
in English
| Scopus | ID: covidwho-1606939
ABSTRACT
Equipment procured for defence and security organisations often require a human-computer interface. The current UK defence procurement process seeks design ideas from a small community of experts through synchronous meetings, attendance at human factors laboratories, and subjective assessment at the manufacturer’s location. These traditional design methods, while termed ‘user-centred’, assume that the expert users are able to travel and meet, which was difficult to achieve even pre-covid pandemic. The use of Serious Games in the defence design context and the crowdsourced objective testing of the design options is novel and untried. This research offers a route for incremental asynchronous design and test activities. Using a crowdsourcing construct, designers, expert and less-skilled users share views and prototype human-computer interface design ideas as part of a Serious Game hosted in a web browser. This research is a worked example of how a Serious Game can support remote design with this paper reporting on crowdsourced objective testing of human-computer interfaces for defence and security equipment. © 2021, Springer Nature Switzerland AG.
Crowdsourcing; Human, factors; Innovation; Data, visualization; Design; Game, design; Human, computer, interaction; 'current; Defense, procurement; Design, ideas; Design, innovations; Human, computer, interfaces; Laboratory, assessment; Procurement, process; Security, organizations; Small, community; Serious, games
Full text:
Available
Collection:
Databases of international organizations
Database:
Scopus
Language:
English
Journal:
10th International Conference on Games and Learning Alliance, GALA 2021
Year:
2021
Document Type:
Article
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