Empirical Study of Virtual Reality to Promote Intergenerational Communication: Taiwan Traditional Glove Puppetry as Example
Sustainability
; 14(6):3213, 2022.
Article
in English
| ProQuest Central | ID: covidwho-1765863
ABSTRACT
Based on glove puppetry, a traditional cultural pursuit of Taiwan, this study designed a virtual reality (VR) intergenerational game to bring together the elderly and young participants. In the game, a system of cooperation and sharing was constructed which would lead to an exchange between experience and knowledge of traditional culture and digital technology and result in intergenerational interaction and communication learning. Through interviews with eight subjects after the empirical study, this study explored the operation and experience of this game, the perception of interaction and dialogue, and the cultural heritage and learning. According to the research findings, VR game cultural elements and technology learning positively influence intergenerational relations and communication. Key factors of VR intergenerational games include the following (1) the game content must be attractive for the elderly;(2) the operating procedure of the game and affordance of the interface for the elderly must be simplified;and (3) the game must establish a sense of achievement for players.
Environmental Studies; intergenerational game; intergenerational communication; VR game; cultural heritage; older adult digital gap; Puppetry; Culture; Smartphones; Games; Medical technology; Communication; Social networks; Generations; Families & family life; Computer applications; Intergenerational relationships; Older people; Virtual reality; Cultural resources; COVID-19; Quality of life; Learning; Technology; Aging; Design; Mental health; Digital technology; Taiwan
Full text:
Available
Collection:
Databases of international organizations
Database:
ProQuest Central
Language:
English
Journal:
Sustainability
Year:
2022
Document Type:
Article
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