Immersive live streaming experience in satisfying the learners’ need for self-directed learning
Interactive Technology and Smart Education
; 19(2):145-160, 2021.
Article
in English
| ProQuest Central | ID: covidwho-1831675
ABSTRACT
Purpose>This study aims to examine live streaming experiences of business students’ at the tertiary education level, and how the use of this interactive platform satisfies their affective, cognitive, social and hedonic needs in learning. Likewise, it explored the influence of live streaming class on the learning outcome needed in achieving self-directed learning.Design/methodology/approach>Drawing on the uses and gratifications theory, a conceptual framework was developed to discover the impact of interactive live streaming platform in meeting learners’ needs required for self-directed learning. A survey was conducted with a sample of 402 business undergraduate students from 5 universities. Data was analyzed with covariance-based structural equation modeling.Findings>This study confirmed that learners’ gratifications gained from live streaming encouraged them to collaborate with the instructors in meeting the learning outcomes. The findings also supported that the interactive nature of live streaming offers the opportunity for students to learn independently. Thus, it sheds new light on how a live streaming learning environment can be further developed in promoting self-directed learning.Originality/value>This study offers a novel understanding of live stream class adoption by examining learners’ needs from a uses and gratification perspective. It also contributed new insight to the existing literature on live streaming technology use in education to promote self-directed learning.
Technology: Comprehensive Works; Tools; Higher education; E-learning; Online applications; Digital learning; Web-based learning; Live streaming; Live stream class; Uses and gratification theory; Learning need; Learning outcome; Self-directed learning; Teaching; Affect (Psychology); Students; Learning; Educational objectives; Hypotheses; Interactive learning; Education; School environment; Knowledge sharing; Social networks; Undergraduate study; Teachers; Blended learning; Educational technology; Multivariate statistical analysis; Streaming media; Distance learning; Independent study; Colleges & universities; COVID-19
Full text:
Available
Collection:
Databases of international organizations
Database:
ProQuest Central
Language:
English
Journal:
Interactive Technology and Smart Education
Year:
2021
Document Type:
Article
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