A hydraulic 3D-lab based on virtual Gora dam visits at Call of Duty Warzone to Develop Student's Competencies During the COVID-19 Pandemic
13th IEEE Global Engineering Education Conference, EDUCON 2022
; 2022-March:836-843, 2022.
Article
in English
| Scopus | ID: covidwho-1874203
ABSTRACT
The experience of going through a pandemic like Covid-19 forced many sectors of the economy to evolve, including education, specifically higher education. Teaching methods in Engineering, Architecture, and Construction (IAC) adopted tools, which had been developed primarily for industry, to adapt them to teach. These tools have been added to the already existing Information and Communication Technologies (ICT), and in this study, they are used as didactic teaching techniques. These tools are Building Information Modeling (BIM), Virtual Reality (VR), and the video game (VG) Call of Duty Warzone (CoD Wz). Some investigations have studied the scope that the use of BIM, VR, and video games can have in teaching separately. However, no research so far has been found that unites the three tools in a single methodology. This study aims to show the methodology and its results when implementing the Hydraulic 3D Lab (Hydr3D-Lab) tool for teaching in IAC. As will be explained later, in the procedure of implementing the methodology, the use of BIM, VR, and CoD Wz software was promoted during teaching hours to improve skills and help students understand concepts that are difficult to comprehend and teach theoretically. The implementation of this technological tool was developed in the context of IAC's national higher education programs at a university in Mexico. This study demonstrates the effectiveness of using the collaborative tool Hydr-3D-Lab as a teaching method for IAC. Additionally, this study proves that the learning experience can be enhanced using other technology tools such as Unreal Engine and Revit. © 2022 IEEE.
BIM for education; CoD: Wz for education; engineering education; higher education; innovation in education; VR for education; Architectural design; Human computer interaction; Interactive computer graphics; Laboratories; Students; Teaching; 3D Labs; Building information modeling for education; Building Information Modelling; Call of duty: warzone for education; High educations; Innovation in educations; Student competencies; Teaching methods; Video-games; Virtual reality for education; Virtual reality
Full text:
Available
Collection:
Databases of international organizations
Database:
Scopus
Language:
English
Journal:
13th IEEE Global Engineering Education Conference, EDUCON 2022
Year:
2022
Document Type:
Article
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