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Safe: Cryptographic Algorithms and Security Principles Gamification
13th IEEE Global Engineering Education Conference, EDUCON 2022 ; 2022-March:1169-1178, 2022.
Article in English | Scopus | ID: covidwho-1874208
ABSTRACT
The COVID-19 pandemic has caused dramatic changes in our daily lives. Cyber-attacks have been increasing because of the shift from on-site to online studying and working. Many users have been victims of those attacks without knowing or did not know how to respond to them. Today, there are many cyber-security awareness initiatives;however, they do not seem impactful as victims increase. Unfortunately, these initiatives use traditional education methodology that is considered insufficient nowadays due to the significant growth in technology. Digital native students who came to the world having technology all around them find learning strategies unattractive and disengaging. Hence, staying connected with technology development and changing learning methodologies accordingly is essential. This paper gives an overview of the solution being developed. A cyber-security educational game that includes 11 levels, each level goes over a certain topic, in which players will not be able to pass the level unless they have a certain score of competence in the designated topic. Our project aims to provide a gamified interactive learning experience that educates, develops, enhances creativity and decision-making skills in the field of Information Security. © 2022 IEEE.
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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 13th IEEE Global Engineering Education Conference, EDUCON 2022 Year: 2022 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 13th IEEE Global Engineering Education Conference, EDUCON 2022 Year: 2022 Document Type: Article