Evaluating students' perception of Scrum through a learning game
Computer Applications in Engineering Education
; 2022.
Article
in English
| Scopus | ID: covidwho-1877564
ABSTRACT
Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience. © 2022 Wiley Periodicals LLC.
game for learning; learning assessment; learning experience; Scrum; students' perception; Application programs; E-learning; Educational environment; Games for learning; Learning experiences; Learning game; Mobile applications; Scra; Student perceptions; Users' experiences; Virtual education; Students
Full text:
Available
Collection:
Databases of international organizations
Database:
Scopus
Type of study:
Experimental Studies
Language:
English
Journal:
Computer Applications in Engineering Education
Year:
2022
Document Type:
Article
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