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Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report.
Rahmawati, Novi Agung; Setiawati, Yunias; Ardani, Gusti Ayu Indah; Zain, Ekachaeryanti; Pereira-Sanchez, Victor.
  • Rahmawati NA; Department of Psychiatry, Faculty of Medicine, Universitas Airlangga, Surabaya, Indonesia.
  • Setiawati Y; Public Health Office, Kota Kediri, Jawa Timur, Indonesia.
  • Ardani GAI; Division of Child and Adolescence, Department of Psychiatry, Faculty of Medicine, Universitas Airlangga, Surabaya, Indonesia.
  • Zain E; Division of Child and Adolescence, Department of Psychiatry, Faculty of Medicine, Universitas Udayana, Bali, Indonesia.
  • Pereira-Sanchez V; Department of Psychiatry, Faculty of Medicine, Mulawarman University, Samarinda, Indonesia.
Pan Afr Med J ; 41: 224, 2022.
Article in English | MEDLINE | ID: covidwho-1884733
ABSTRACT
The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it.
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Full text: Available Collection: International databases Database: MEDLINE Main subject: Video Games / COVID-19 Type of study: Case report / Qualitative research Limits: Adolescent / Adult / Humans Language: English Journal: Pan Afr Med J Year: 2022 Document Type: Article Affiliation country: Pamj.2022.41.224.33941

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Full text: Available Collection: International databases Database: MEDLINE Main subject: Video Games / COVID-19 Type of study: Case report / Qualitative research Limits: Adolescent / Adult / Humans Language: English Journal: Pan Afr Med J Year: 2022 Document Type: Article Affiliation country: Pamj.2022.41.224.33941