Exploring the Impacts of COVID-19 on Digital and Metaverse Games
24th International Conference on Human-Computer Interaction, HCI International, HCII 2022
; 1582 CCIS:561-565, 2022.
Article
in English
| Scopus | ID: covidwho-1919696
ABSTRACT
The coronavirus (COVID-19) pandemic has markedly changed the ways we live and the ways we play games. This is because the situations disrupted by the virus have forced so many people to quarantine and self-isolate. These can lead to many serious problems such as mental and physical health. At the same time, the metaverse, particularly virtual reality and augmented reality, has been very popular in the fields of human-computer interaction and computer science in recent years. Therefore, in this paper, we propose a new research work for exploring recent digital games inspired during the virus outbreak to support people in various aspects, such as entertaining people during the pandemic period, enhancing awareness among people about the virus, suggesting preventive measures against the spread of the virus. Next, more specifically, the impacts of COVID-19 on recent games from virtual and augmented realities are examined. We investigate metaverse games to support people during COVID-19 and the post-pandemic period, including enhancing the healthcare education toolkit, simulating health protection protocols, and supporting healthcare workers. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Augmented reality game; Coronavirus; COVID-19; Digital game; Metaverse; Virtual reality game; Augmented reality; Computer games; Health care; Human computer interaction; Interactive computer graphics; Virtual reality; Coronaviruses; Digital games; Health care education; Mental health; Metaverses; Physical health; Preventive measures; Virtual and augmented reality
Full text:
Available
Collection:
Databases of international organizations
Database:
Scopus
Type of study:
Experimental Studies
Language:
English
Journal:
24th International Conference on Human-Computer Interaction, HCI International, HCII 2022
Year:
2022
Document Type:
Article
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