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A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) ; : 1-6, 2022.
Article in English | Web of Science | ID: covidwho-1927528
ABSTRACT
Cardboard-based virtual reality is an affordable solution for experiencing virtual reality content. Particularly during the COVID-19 pandemic, several studies used cardboard-based virtual reality remotely to minimize viral spread. We conducted a study to explore the potentials of low-cost virtual reality on participants' sense of presence and body ownership illusion in our research lab, thereby providing a controlled research setting. Our 2 (Avatar realistic vs. mannequin self-avatar) x 2 (Breathing;breathing vs. no breathing motion) study investigated presence and body ownership when participants were instructed to observe a virtual environment passively through a cardboard-based virtual reality application while being embodied as a self-avatar. Our study's results indicated that (1) the mannequin self-avatar exerted a stronger effect on participants' presence;(2) younger participants who experienced the mannequin avatar reported stronger body ownership compared with older participants;and (3) while experiencing a mannequin avatar with no breathing motion, participants with prior VR experience reported higher body ownership illusion compared with participants with no prior VR experience. In this paper, we discuss our findings, as well as the study's limitations and future research directions.
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Full text: Available Collection: Databases of international organizations Database: Web of Science Language: English Journal: IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) Year: 2022 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Web of Science Language: English Journal: IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) Year: 2022 Document Type: Article