Your browser doesn't support javascript.
The Impact of COVID-19 on Online Games: Machine Learning and Difference-in-Difference
16th CCF Conference on Computer Supported Cooperative Work and Social Computing, ChineseCSCW 2021 ; 1492 CCIS:458-470, 2022.
Article in English | Scopus | ID: covidwho-1971643
ABSTRACT
By intervening in people’s behavior, governments in several nations have established a variety of strategies to slow down the spread of COVID-19 pandemic. At the same time, it has a different impact on everyone. Data from the Steam platform online games between January 2018 and February 2021 was used for this project’s analysis. Through the difference-in-difference model in Synthetic Control Methods to quantify and analyze, crucial positive effect on Steam’s online players during COVID-19 and the increase of the number of online players and the released games of the platform in 2020 had been found. The machine learning prediction model was created using the daily totals of the online gaming players of the most popular games on the site. The Ridge regression, whose R squared reached 0.805, had been demonstrated by the experimental results that it got the best performance. Simultaneously, this work found the features of the COVID-19 pandemic and the features of the human mobility, which helps to build a great majority of the predictive models. © 2022, Springer Nature Singapore Pte Ltd.
Keywords

Full text: Available Collection: Databases of international organizations Database: Scopus Type of study: Experimental Studies Language: English Journal: 16th CCF Conference on Computer Supported Cooperative Work and Social Computing, ChineseCSCW 2021 Year: 2022 Document Type: Article

Similar

MEDLINE

...
LILACS

LIS


Full text: Available Collection: Databases of international organizations Database: Scopus Type of study: Experimental Studies Language: English Journal: 16th CCF Conference on Computer Supported Cooperative Work and Social Computing, ChineseCSCW 2021 Year: 2022 Document Type: Article