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A Methodology to Develop Extended Reality Applications for Exhibition Spaces in Museums
28th International Conference on Information, Communication and Automation Technologies, ICAT 2022 ; 2022.
Article in English | Scopus | ID: covidwho-1992641
ABSTRACT
Web 2.0 brought the development of social networks and new elements of interaction that were incorporated into Web sites and devices that supported them. In the field of museums, the emergence of Web 2.0 and Museum 2.0 has made it possible to improve access to information regarding art collections. Due to the COVID-19 pandemic, museums have opted for the introduction of technology permitting virtual access to their collections. However, many applications were developed using traditional development process without considering a methodology dedicated to extended reality applications. This paper describes a methodology for the implementation of extended reality applications to exhibition spaces in museums. Using a quasi-experiment, we evaluate the data collection stage of the proposed methodology to develop an extended reality application to visit exhibition spaces in a museum. Results show that the proposed methodology helps to the software engineers/designers in the development process of extended reality applications. © 2022 IEEE.
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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 28th International Conference on Information, Communication and Automation Technologies, ICAT 2022 Year: 2022 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 28th International Conference on Information, Communication and Automation Technologies, ICAT 2022 Year: 2022 Document Type: Article