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Facilitated Tabletop Games in a Mediated Environment
52nd International Simulation and Gaming Association Conference, ISAGA 2021 ; 13219 LNCS:28-41, 2022.
Article in English | Scopus | ID: covidwho-2013904
ABSTRACT
Tabletop games that require the aid of a human facilitator are typically designed for a physical environment. However, during the COVID-19 pandemic, lockdown measures prevented people from gathering. Therefore, tabletop games were sometimes played and facilitated in a mediated environment using online communication tools instead. But this setting possibly deteriorates the players’ game experience. To understand the effect of playing facilitated tabletop games in a mediated environment we measured the player experience of the game Cue Kitchen in a mixed-method study comparing physical and mediated game sessions. Forty-four players played eleven game sessions, three in a physical environment and eight in a mediated environment. Of all seven dimensions of game experience measured, only one differed significantly between the two experimental conditions players in a mediated environment became significantly more tired than players in a physical environment. The qualitative results explained why players in a physical setting can wander off, while players in an online setting have to stay focused on their screen and, therefore, grow more tired. The research results suggest that facilitated tabletop games may be played in a mediated environment instead of a physical environment, without significant loss of player experience. © 2022, Springer Nature Switzerland AG.
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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 52nd International Simulation and Gaming Association Conference, ISAGA 2021 Year: 2022 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 52nd International Simulation and Gaming Association Conference, ISAGA 2021 Year: 2022 Document Type: Article