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E-business, Information Systems Management and Sustainable Strategy Development in the Digital Era
Sustainability ; 14(17):10918, 2022.
Article in English | ProQuest Central | ID: covidwho-2024211
ABSTRACT
Topics covered include various aspects of e-business, the role of social media, approaches to sustainability, gamification in business, threat modelling, and the evolving role of information technology (IT) strategy, all discussed in specific contexts (industries, enterprises, etc.). [...]advances in technology in recent decades have been intertwined with the growing adoption of sustainability principles in industry, with digital transformation now linked by many authors to the move towards more sustainable business operations and the circular economy. The overall result of the study demonstrates the positive influence of MAR application in enhancing consumers’ purchasing intention, and the authors conclude that “MAR has emerged as a technology that made an innovative and entertaining way of information acquisition possible by superimposing an extra layer of virtual information on top of the perception of the real world in real-time. The authors suggest that value-based frameworks could usefully be deployed to assess the impact of gamification “for a more comprehensive understanding of gamification broadly, and enterprise gamification more specifically” and that “a value perspective to gamification acceptance can benefit explaining gamification’s growing proliferation, academic and practitioner interest, and market value”.
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Full text: Available Collection: Databases of international organizations Database: ProQuest Central Language: English Journal: Sustainability Year: 2022 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: ProQuest Central Language: English Journal: Sustainability Year: 2022 Document Type: Article