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A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes.
Sun, Jie; Wang, Yanan; Miao, Wei; Wei, Wei; Yang, Chun; Chen, Jiangjie; Yang, Fangfang; Ren, Longfei; Gu, Chao.
  • Sun J; College of Arts and Design, Zhejiang A&F University, Hangzhou 311300, China.
  • Wang Y; Xia Qing Communication School, Handan University, Handan 056005, China.
  • Miao W; School of Textile Garment and Design, Changshu Institute of Technology, Changshu 215500, China.
  • Wei W; School of Textile Garment and Design, Changshu Institute of Technology, Changshu 215500, China.
  • Yang C; School of Design, Jiangnan University, Wuxi 214122, China.
  • Chen J; School of Design, Jiangnan University, Wuxi 214122, China.
  • Yang F; Department of Sports Science, Honam University, Gwangju, 62399, South Korea.
  • Ren L; Department of Sports Science, Honam University, Gwangju, 62399, South Korea.
  • Gu C; Department of Culture and Arts Management, Honam University, Gwangju, 62399, South Korea.
Heliyon ; 9(5): e16201, 2023 May.
Article in English | MEDLINE | ID: covidwho-20243429
ABSTRACT
COVID-19 has adversely affected public access to public green spaces. As a means of interacting with nature, parks and green spaces are an important aspect of residents' daily lives. In this study, the focus is on new digital solutions, such as the experience of painting in virtual natural settings through virtual reality technologies. This study examines factors that affect the user's perceived playfulness and continuance intention to paint in a virtual environment. A total of 732 valid samples were collected through a questionnaire survey, and a theoretical model was developed through structural equation model by analyzing attitude, perceived behavioral control, behavioral intention, continuance intention, and perceived playfulness. Results demonstrate that perceived novelty and perceived sustainability increase the positive attitude of users toward VR painting functions, whereas perceived interactivity and aesthetics have no impact on it within VR painting context. As users use VR painting, they are more concerned about time and money than equipment compatibility. This makes resource facilitating conditions a more influential factor for perceived behavior control than technology facilitating conditions.
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Full text: Available Collection: International databases Database: MEDLINE Type of study: Observational study Language: English Journal: Heliyon Year: 2023 Document Type: Article Affiliation country: J.heliyon.2023.e16201

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Full text: Available Collection: International databases Database: MEDLINE Type of study: Observational study Language: English Journal: Heliyon Year: 2023 Document Type: Article Affiliation country: J.heliyon.2023.e16201