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Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study.
Lee, Wan Ling; Rambiar, Puteri Nur Iman Muhammad Shyamil; Rosli, Nurin Qistina Batrisya; Nurumal, Mohd Said; Abdullah, Sharifah Shafinaz Sh; Danaee, Mahmoud.
  • Lee WL; Department of Nursing Science, Faculty of Medicine, University of Malaya, 50603 Kuala Lumpur, Malaysia. Electronic address: wllee@um.edu.my.
  • Rambiar PNIMS; Department of Nursing Science, Faculty of Medicine, University of Malaya, 50603 Kuala Lumpur, Malaysia.
  • Rosli NQB; Department of Nursing Science, Faculty of Medicine, University of Malaya, 50603 Kuala Lumpur, Malaysia.
  • Nurumal MS; Kulliyyah of Nursing, International Islamic University Malaysia, 25200 Kuantan, Malaysia. Electronic address: mohdsaid@iium.edu.my.
  • Abdullah SSS; Centre for Nursing Studies, Faculty of Health Sciences, Puncak Alam Campus, Universiti Teknologi MARA, 42300, Selangor, Malaysia. Electronic address: shasya@uitm.edu.my.
  • Danaee M; Department of Social and Preventive Medicine, Faculty of Medicine, University of Malaya, 50603 Kuala Lumpur, Malaysia. Electronic address: mdanaee@um.edu.my.
Nurse Educ Today ; 119: 105563, 2022 Dec.
Article in English | MEDLINE | ID: covidwho-2031592
ABSTRACT

BACKGROUND:

The COVID-19 restrictions and quarantines had led to increased dependence and usage of digital devices for various human activities and internet gaming to the extent of risking vulnerable individuals to develop addiction towards it. Little is known on such risks among populations of nursing students and its impact on their empathy skills or trait.

OBJECTIVE:

Determining the impact of digital use and internet gaming on empathy of nursing students undergoing remote learning during closure of learning institutions nationwide.

DESIGN:

Cross-sectional online survey was conducted from October to December 2020. SETTINGS Two established public institutions located in Malaysia.

PARTICIPANTS:

A total of 345 nursing students pursuing diploma and bachelor nursing programs.

METHODS:

Toronto Empathy Questionnaire (TEQ), Digital Addiction Scale (DAS) and Internet Gaming Disorder Scale-Short form (IGDS9-SF) were self-administered via Google Form™. Following principal component analysis of TEQ using IBM-SPSS™ (V-27), path analyses was performed using SmartPLS™ (V-3).

RESULTS:

Despite the increased time spent on digital devices (∆ 2.8 h/day) and internet gaming (∆ 1 h/week) before and during the pandemic, the proportion of high digital users (1.4 %) and gamers (20.9 %) were low; and sizable ≈75 % had higher-than-normal empathy. Digital-related emotions and overuse of them were associated with lower empathy (ß = -0.111, -0.192; p values < 0.05) and higher callousness (ß = 0.181, 0.131; p values < 0.05); internet gaming addiction predicted callousness (ß = 0.265, p < 0.001) but digital dependence correlated with higher empathy (ß = 0.172, p = 0.009).

CONCLUSIONS:

Digital and internet gaming addiction potentially impact empathy. The negative impact of digital dependence can be attenuated by "digital empathy" - an emerging phenomenon becoming increasingly vital in digital health and communication.
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Full text: Available Collection: International databases Database: MEDLINE Main subject: Students, Nursing / Video Games / COVID-19 Type of study: Experimental Studies / Observational study / Prognostic study / Qualitative research / Randomized controlled trials Limits: Humans Language: English Journal: Nurse Educ Today Journal subject: Education / Nursing Year: 2022 Document Type: Article

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Full text: Available Collection: International databases Database: MEDLINE Main subject: Students, Nursing / Video Games / COVID-19 Type of study: Experimental Studies / Observational study / Prognostic study / Qualitative research / Randomized controlled trials Limits: Humans Language: English Journal: Nurse Educ Today Journal subject: Education / Nursing Year: 2022 Document Type: Article