Interior Design Studio in the New Normal Era: A Virtual Reality Case Study
2022 International Symposium on Educational Technology, ISET 2022
; : 168-172, 2022.
Article
in English
| Scopus | ID: covidwho-2052035
ABSTRACT
This paper presented the case study of using Virtual Reality (VR) to elevate interest, engagement, and creativity in an interior design studio in the new normal era. Via the case-study approach, the author studied the VR experience of 13 students using Gravity Sketch in Meta/Oculus Quest 2 headsets to design a custom luminaire. Results showed an overall high interest and engagement regarding the VR experience, a moderate increase in novelty, and a significant increase in style for creativity. © 2022 IEEE.
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Databases of international organizations
Database:
Scopus
Type of study:
Case report
Language:
English
Journal:
2022 International Symposium on Educational Technology, ISET 2022
Year:
2022
Document Type:
Article
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