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Interior Design Studio in the New Normal Era: A Virtual Reality Case Study
2022 International Symposium on Educational Technology, ISET 2022 ; : 168-172, 2022.
Article in English | Scopus | ID: covidwho-2052035
ABSTRACT
This paper presented the case study of using Virtual Reality (VR) to elevate interest, engagement, and creativity in an interior design studio in the new normal era. Via the case-study approach, the author studied the VR experience of 13 students using Gravity Sketch in Meta/Oculus Quest 2 headsets to design a custom luminaire. Results showed an overall high interest and engagement regarding the VR experience, a moderate increase in novelty, and a significant increase in style for creativity. © 2022 IEEE.
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Full text: Available Collection: Databases of international organizations Database: Scopus Type of study: Case report Language: English Journal: 2022 International Symposium on Educational Technology, ISET 2022 Year: 2022 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Type of study: Case report Language: English Journal: 2022 International Symposium on Educational Technology, ISET 2022 Year: 2022 Document Type: Article