Klever 21: Mobile App to Support Competence-Based Education
2021 Universitas Riau International Conference on Education Technology, URICET 2021
; : 28-31, 2021.
Article
in English
| Scopus | ID: covidwho-2052114
ABSTRACT
The appearance of COVID 19 caused the closure of many higher education institution facilities across the world and Mexico was no exception. This situation interrupted normal teaching and learning activities, fostering the search and development of tools which can guarantee the continuation of learning and teaching activities. Accordingly, this article describes the need for a tool to support learning activities within the context of a challenge-based learning approach. Consequently, after a search for an existing tool it was decided to design a tool suitable for competence development through challenge-based learning. Thus, a mobile app named Klever 21 was designed and released as a test version for this purpose. Additionally, this mobile app is associated with a web platform to aid project management and student competence evaluations. This article describes the main features of Klever 21 which is currently being tested at Tecnologico de Monterrey. This technology represents an evolution of mobile app technologies to face disruptive situations in higher education institutions. © 2021 IEEE.
challenge-based learning; competence-based education; educational innovation; higher education; mobile technology; professional education; COVID-19; E-learning; Engineering education; Project management; Educational innovations; High educations; Higher education institutions; Learning Activity; Mobile app; Teaching activities; Plant shutdowns
Full text:
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Collection:
Databases of international organizations
Database:
Scopus
Language:
English
Journal:
2021 Universitas Riau International Conference on Education Technology, URICET 2021
Year:
2021
Document Type:
Article
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