Evaluating the effectiveness of serious games in facilitating strategic decisions-making under COVID-19 crisis conditions
Journal of Work-Applied Management
; 14(2):257-271, 2022.
Article
in English
| Scopus | ID: covidwho-2078124
ABSTRACT
Purpose:
This research seized the COVID-19 pandemic-induced economic recession as a strategic response background to answer whether serious games (SGs) can be effectively applied to facilitate the strategic decision-making process. Design/methodology/approach:
This paper develops a conceptual model and hypotheses based on the strategic formulation and SGs literature. Virtual-gamified workshops treat four companies in a quasi-experimental framework applying an action research design approach. The data were analysed triangularly from the observations, the focus group interviews and the surveys.Findings:
A SG facilitates conveying conceptual recession management knowledge and structures the decision-making process. It incentivises creativity and motivation. Meanwhile, it is a tool to mitigate human errors due to cognitive biases. More importantly, it offers a new means to improve strategic decision-making adapted to different cases. The variety of game elements expands possibilities for different needs. Originality/value This paper creatively bridges the gap between strategic decision facilitation and serious gaming in a crisis. It contributes a conceptual model and provides practical insights into SGs mechanics for companies. © 2021, Avo Schönbohm and Tingyue Viktoria Zhang.
Full text:
Available
Collection:
Databases of international organizations
Database:
Scopus
Type of study:
Experimental Studies
Language:
English
Journal:
Journal of Work-Applied Management
Year:
2022
Document Type:
Article
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