Your browser doesn't support javascript.
Computer games, trust, and immediacy: Role-playing as immigrants in the South
Computers in Human Behavior ; : 107571, 2022.
Article in English | ScienceDirect | ID: covidwho-2119964
ABSTRACT
Trust in racial and ethnic diversity has been decreasing in America for the better part of a century. The present study replicated a games-based approach to establishing trust in immigrants during COVID-19. Students in an online American National Government class created a fictional persona from either Mexico, India, or China, and sought U.S. citizenship. A posttest-only control group design was analyzed during Fall 2021 and Spring 2022. Subjects who played the game had significantly higher levels of trust in immigrants. They trusted im migrants from China, India, and the Middle East at higher levels than the control group did as well. Immediacy also interacted with role-playing group, such that applying for citizenship as Chinese immigrants had the largest effect on trusting when the experience was perceived as realistic, immersive, and engaging. Pretending to be less visible immigrant groups appears to generalize trust to immigrants from everywhere at high levels of immediacy.
Keywords

Full text: Available Collection: Databases of international organizations Database: ScienceDirect Language: English Journal: Computers in Human Behavior Year: 2022 Document Type: Article

Similar

MEDLINE

...
LILACS

LIS


Full text: Available Collection: Databases of international organizations Database: ScienceDirect Language: English Journal: Computers in Human Behavior Year: 2022 Document Type: Article