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Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies.
Ropovik, Ivan; Martoncik, Marcel; Babincák, Peter; Baník, Gabriel; Vargová, Lenka; Adamkovic, Matús.
  • Ropovik I; Institute for Research and Development of Education, Faculty of Education, Charles University, Czechia; Faculty of Education, University of Presov, Slovakia.
  • Martoncik M; Faculty of Arts, University of Presov, Slovakia; Institute of Social Sciences CSPS SAS, Slovakia; Department of Music, Art and Culture Studies, Faculty of Humanities and Social Sciences, University of Jyväskylä, Finland. Electronic address: martoncik@protonmail.ch.
  • Babincák P; Faculty of Arts, University of Presov, Slovakia.
  • Baník G; Institute for Research and Development of Education, Faculty of Education, Charles University, Czechia; Faculty of Arts, University of Presov, Slovakia.
  • Vargová L; Faculty of Arts, University of Presov, Slovakia.
  • Adamkovic M; Faculty of Arts, University of Presov, Slovakia; Institute of Social Sciences CSPS SAS, Slovakia; Department of Music, Art and Culture Studies, Faculty of Humanities and Social Sciences, University of Jyväskylä, Finland.
Addict Behav ; 139: 107590, 2023 04.
Article in English | MEDLINE | ID: covidwho-2158322
ABSTRACT
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all studied populations. The risk/protective factors included demographic characteristics, psychological, psychopathological, social, and gaming-related factors. In total, we have included 1,586 effects from 253 different studies, summarizing data from 210,557 participants. Apart from estimating these predictive associations and relevant moderating effects, we implemented state-of-the-art adjustments for publication bias, psychometric artifacts, and other forms of bias arising from the publication process. Additionally, we carried out an in-depth assessment of the quality of underlying evidence by examining indications of selective reporting, statistical inconsistencies, the typical power of utilized study designs to detect theoretically relevant effects, and performed various sensitivity analyses. The available evidence suggests the existence of numerous moderately strong and highly heterogeneous risk factors (e.g., male gender, depression, impulsivity, anxiety, stress, gaming time, escape motivation, or excessive use of social networks) but only a few empirically robust protective factors (self-esteem, intelligence, life satisfaction, and education; all having markedly smaller effect sizes). We discuss the theoretical implications of our results for prominent theoretical models of gaming disorder and for the existing and future prevention strategies. The impact of various examined biasing factors on the available evidence seemed to be modest, yet we identified shortcomings in the measurement and reporting practices.
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Full text: Available Collection: International databases Database: MEDLINE Main subject: Behavior, Addictive / Video Games / COVID-19 Type of study: Etiology study / Observational study / Prognostic study / Qualitative research / Reviews Limits: Humans / Male Language: English Journal: Addict Behav Year: 2023 Document Type: Article Affiliation country: J.addbeh.2022.107590

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Full text: Available Collection: International databases Database: MEDLINE Main subject: Behavior, Addictive / Video Games / COVID-19 Type of study: Etiology study / Observational study / Prognostic study / Qualitative research / Reviews Limits: Humans / Male Language: English Journal: Addict Behav Year: 2023 Document Type: Article Affiliation country: J.addbeh.2022.107590