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Relational Victimization and Video Game Addiction among Female College Students during COVID-19 Pandemic: The Roles of Social Anxiety and Parasocial Relationship.
Niu, Gengfeng; Jin, Siyu; Xu, Fang; Lin, Shanyan; Zhou, Zongkui; Longobardi, Claudio.
  • Niu G; Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan 430079, China.
  • Jin S; Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan 430079, China.
  • Xu F; Center for Research on Internet Literacy and Behavior, Central China Normal University, Wuhan 430079, China.
  • Lin S; Collaborative Innovation Center of Assessment toward Basic Education Quality, Central China Normal University Branch, Wuhan 430079, China.
  • Zhou Z; Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan 430079, China.
  • Longobardi C; Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan 430079, China.
Int J Environ Res Public Health ; 19(24)2022 12 16.
Article in English | MEDLINE | ID: covidwho-2163396
ABSTRACT
Video game addiction, a common behavioral problem among college students, has been more prominent during the COVID-19 pandemic; at the same time, females' video game usage has also attracted considerable research attention. Against this background and under the perspective of social interaction, this study aimed to examine the relationship between relational victimization and video game addiction among female college students, as well as its underlying mechanism-the mediating roles of social anxiety and parasocial relationships with virtual characters. Female college students (N = 437) were recruited to complete a set of questionnaires voluntarily in June 2022. Through the mediating effect analysis, the results found that (1) relational victimization was positively associated with female college students' video game addiction; (2) social anxiety and parasocial relationships with virtual characters could independently mediate this relation; (3) social anxiety and parasocial relationships with virtual characters were also the serial mediators in this association. These findings not only expand previous studies by revealing the social motivation of video game usage and the underlying mechanism accounting for video game addiction, but also provide basis and guidance for the prevention and intervention of video game addiction in the current context of the COVID-19 pandemic.
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Full text: Available Collection: International databases Database: MEDLINE Main subject: Crime Victims / COVID-19 Type of study: Observational study Limits: Female / Humans Language: English Year: 2022 Document Type: Article Affiliation country: Ijerph192416909

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Full text: Available Collection: International databases Database: MEDLINE Main subject: Crime Victims / COVID-19 Type of study: Observational study Limits: Female / Humans Language: English Year: 2022 Document Type: Article Affiliation country: Ijerph192416909