Enhancing Education Experience using Augmented Reality
2nd IEEE Mysore Sub Section International Conference, MysuruCon 2022
; 2022.
Article
in English
| Scopus | ID: covidwho-2192034
ABSTRACT
This study examines the application of augmented reality across numerous academic fields. The COVID-19 pandemic shows how distance learning must change to endure a wave of tragedy and maybe adapt to the new normal. The ongoing increase in student interest in school remains a significant issue for children's education. While augmented reality (AR) has many benefits for students, it also makes it simpler for teachers to clarify ideas and make sure that pupils understand them, especially when the subject is more challenging. Two significant technologies for creating augmented reality (AR) apps are unity and Vuforia. We built the Android app ARLearn using the above tools as a base. Students will be more interested and engaged in lessons that use augmented reality software. The use of AR in education has the potential to be a very interesting and practical strategy that changes how education is provided in the next years. As part of our ARLearn initiative, we are looking into several industries for the AR learning approach. © 2022 IEEE.
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Scopus
Language:
English
Journal:
2nd IEEE Mysore Sub Section International Conference, MysuruCon 2022
Year:
2022
Document Type:
Article
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