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Designing and developing a virtual reality escape game for youth vocational rehabilitation
International Social Work ; 2023.
Article in English | Scopus | ID: covidwho-2242263
ABSTRACT
Due to the COVID-19 pandemic, youth unemployment has been growing with increased risks of social exclusion. Vocational rehabilitation helps young people to plan their future and find their way into education and working life. New methods based on the needs of young people are needed for youth vocational rehabilitation, whose target group is young people aged 16–29. This article describes the design and development process of a virtual reality escape game for vocational rehabilitation. The study uses a design-based research methodology. As a result of the research process, a new and innovative tool, an escape game played with a virtual headset and controllers, was developed for young people needing support with life management skills. The results of testing sessions held as part of the process showed that young people, social workers and rehabilitation professionals found gaming useful for vocational rehabilitation. As a practical implication, the virtual reality escape game can be used with young people to identify and develop life management, study and work skills. However, more research is needed on its use and effectiveness in vocational rehabilitation. © The Author(s) 2023.
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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: International Social Work Year: 2023 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: International Social Work Year: 2023 Document Type: Article