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Impact of the state of alarm after COVID-19 on the habitual consumption of video games in primary schoolchildren
Innoeduca-International Journal of Technology and Educational Innovation ; 8(2):14-26, 2022.
Article in Spanish | Web of Science | ID: covidwho-2242852
ABSTRACT
The health situation resulting from COVID-19 is affecting lifestyles starting from the earliest stages of life. Therefore, the aim was to analyse primary schoolchildren's habitual video game consumption after the end of the state of alarm caused by COVID-19. To this end, a cross-sectional study comprising 125 primary schoolchildren was designed. To measure their video game consumption, the Questionnaire on video game consumption habits was used. The Student's t-test revealed significant differences in all dimensions in favour of the boys (p < .001, for all). Additionally, those aged 11-12 years yielded higher scores in the degree of attraction to video games (p < .05), level of concern about video games (p < .05), and rate of habitual video game consumption (p < .05). In conclusion, the results of this study are in line with scientific literature, indicating greater video game consumption in boys and older schoolchildren.
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Full text: Available Collection: Databases of international organizations Database: Web of Science Type of study: Experimental Studies Language: Spanish Journal: Innoeduca-International Journal of Technology and Educational Innovation Year: 2022 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Web of Science Type of study: Experimental Studies Language: Spanish Journal: Innoeduca-International Journal of Technology and Educational Innovation Year: 2022 Document Type: Article