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AI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform.
Sayed, Wafaa S; Noeman, Ahmed M; Abdellatif, Abdelrahman; Abdelrazek, Moemen; Badawy, Mostafa G; Hamed, Ahmed; El-Tantawy, Samah.
  • Sayed WS; Engineering Mathematics and Physics Department, Faculty of Engineering, Cairo University, Giza, 12613 Egypt.
  • Noeman AM; Valeo, Egypt.
  • Abdellatif A; Mechanical Power Engineering Department, Faculty of Engineering, Cairo University, Giza, 12613 Egypt.
  • Abdelrazek M; Computer Engineering Department, Faculty of Engineering, Cairo University, Giza, 12613 Egypt.
  • Badawy MG; Computer Engineering Department, Faculty of Engineering, Cairo University, Giza, 12613 Egypt.
  • Hamed A; Valeo, Egypt.
  • El-Tantawy S; Engineering Mathematics and Physics Department, Faculty of Engineering, Cairo University, Giza, 12613 Egypt.
Multimed Tools Appl ; : 1-31, 2022 Jun 29.
Article in English | MEDLINE | ID: covidwho-2244952
ABSTRACT
Effective and engaging E-learning becomes necessary in unusual conditions such as COVID-19 pandemic, especially for the early stages of K-12 education. This paper proposes an adaptive personalized E-learning platform with a novel combination of Visual/Aural/Read, Write/Kinesthetic (VARK) presentation or gamification and exercises difficulty scaffolding through skipping/hiding/ reattempting. Cognitive, behavior and affective adaptation means are included in developing a dynamic learner model, which detects and corrects each student's learning style and cognitive level. As adaptation targets, the platform provides adaptive content presentation in two groups (VARK and gamification), adaptive exercises navigation and adaptive feedback. To achieve its goal, the platform utilizes a Deep Q-Network Reinforcement Learning (DQN-RL) and an online rule-based decision making implementation. The platform interfaces front-end dedicated website and back-end adaptation algorithms. An improvement in learning effectiveness is achieved comparing the post-test to the pre-test in a pilot experiment for grade 3 mathematics curriculum. Both groups witnessed academic performance and satisfaction level improvements, most importantly, for the students who started the experiment with a relatively low performance. VARK group witnessed a slightly more improvement and higher satisfaction level, since interactive activities and games in the kinesthetic presentation can provide engagement, while keeping other presentation styles available, when needed.
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Full text: Available Collection: International databases Database: MEDLINE Type of study: Experimental Studies / Randomized controlled trials Language: English Journal: Multimed Tools Appl Year: 2022 Document Type: Article

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Full text: Available Collection: International databases Database: MEDLINE Type of study: Experimental Studies / Randomized controlled trials Language: English Journal: Multimed Tools Appl Year: 2022 Document Type: Article