Your browser doesn't support javascript.
SITUATED COGNITION 360degree EDITOR 2021: A SOLUTION FOR INTERACTIVE MEDICAL TRAINING DURING THE COVID-19 PANDEMIC PERIOD
Archives of Disease in Childhood ; 106(Supplement 3):A8, 2021.
Article in English | EMBASE | ID: covidwho-2257270
ABSTRACT
Imagine entering an operating theatre or developing clinical skills in empathy and communication through Virtual Reality. To enhance the experience of learning novel methods using VR have been researched and simulated for clinicians. This is because some aspects of clinical training, like conducting procedures and effective team communication focus on 'learning by doing' which is difficult to recreate remotely. Here we present a proof-of-concept prototype of a 360degree-video editor that augments 360degree videos with media to create a mixed reality learning experience. Method An editor was built inside Unity to augment 360degree- videos of real-world scenarios in healthcare with interactive data. Unity is a cross-platform games engine used to create two-dimension three-dimension virtual reality and augmented reality games as well as video players to play panoramic 360degree-videos. The video player is attached to a Render Texture and a Skybox material that provides the spherical surface for the 360degree-video achieving an immersive experience. Results The editor comprises two software packages one for the trainer another for the learner. As a unique feature we introduce clickable Hotspots. This enables users to annotate the 360degree film by tagging specific artefacts in the environment and create a place-based interaction. These Hotspots are anchored to a position and can display text and images and form part of a novel branched timeline of nested data. The intention being the trainer would create the film and annotate the environment with interactive media. This would then be available to the learner who would use the player to view a bespoke teaching package. Conclusion Situated Cognition 360 Editor 2021 envisages trainers creating interactive 360degree-video learning experiences using real life scenarios in healthcare. Future steps involve user experience evaluations co-design and development of new learner interactions that deliver low cost remote and easily deployed healthcare education through immersive learning environments.
Keywords

Full text: Available Collection: Databases of international organizations Database: EMBASE Language: English Journal: Archives of Disease in Childhood Year: 2021 Document Type: Article

Similar

MEDLINE

...
LILACS

LIS


Full text: Available Collection: Databases of international organizations Database: EMBASE Language: English Journal: Archives of Disease in Childhood Year: 2021 Document Type: Article