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Developing Gamification Strategies for International, Interdisciplinary, Team-Based Online Courses in Engineering Design
25th International Conference on Interactive Collaborative Learning, ICL 2022 ; 633 LNNS:877-888, 2023.
Article in English | Scopus | ID: covidwho-2266032
ABSTRACT
Student motivation is a highly relevant topic, especially since the increased implementation of online courses during the Corona pandemic. The concept of gamification offers a modern approach to the strategic design of courses, among others, concerning the optimal motivation of participants. Based on a case study of the international, interdisciplinary online course of the International Design and Engineering Education Association (IDEEA) and the subsequent evaluation with modern digital simulation tools, this research shows how gamification strategies can be sustainably integrated into digital courses to strengthen the motivation and participation of students. The results show a fundamental consistency between the case study and the newly developed simulation model and will therefore be transferred into a process for the general application of gamification in courses for teaching staff at universities. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 25th International Conference on Interactive Collaborative Learning, ICL 2022 Year: 2023 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 25th International Conference on Interactive Collaborative Learning, ICL 2022 Year: 2023 Document Type: Article