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Gamification as Online Teaching Strategy During COVID-19: A Mini-Review.
Nieto-Escamez, Francisco Antonio; Roldán-Tapia, María Dolores.
  • Nieto-Escamez FA; Department of Psychology, University of Almería, Almería, Spain.
  • Roldán-Tapia MD; Center for Neuropsychological Assessment and Neurorehabilitation (CERNEP), University of Almería, Almeria, Spain.
Front Psychol ; 12: 648552, 2021.
Article in English | MEDLINE | ID: covidwho-2300939
ABSTRACT
The ongoing pandemic caused by coronavirus disease 2019 (COVID-19) has enforced a shutdown of educative institutions of all levels, including high school and university students, and has forced educators and institutions to adapt teaching strategies in a hasty way. This work reviews the use of gamification-based teaching during the pandemic lockdown through a search in Scopus, PsycINFO, ERIC, and Semantic Scholar databases. A total of 11 papers from Chemistry, Business, Computer Science, Biology, and Medical areas have been identified and included in the present work. All of them analyzed the use of gamification strategies during the COVID-19 pandemic and assessed student's learning and motivation outcomes. In general, students reported that gamification was innovative, engaging, and an efficient strategy to deliver curricula material; moreover, it was perceived as a fun activity. Some students reported that gamified videoconferences aided to connect with their classmates during isolation time providing effective social support. However, some students reported a bad physical or psychological condition, as consequence of the confinement, and did not get involved in the activity. Some weaknesses of the reviewed studies are the small sample size and its homogeneity, which makes it difficult to generalize their results to other scenarios and academic areas. Furthermore, although there is a feeling of learning during the activity, this result is mainly based on subjective perceptions, and any of the studies demonstrated that superior learning was achieved in comparison with traditional teaching strategies. Nevertheless, gamification can be implemented together with traditional lectures and can be a valuable instrument during post-COVID times.
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Full text: Available Collection: International databases Database: MEDLINE Topics: Long Covid Language: English Journal: Front Psychol Year: 2021 Document Type: Article Affiliation country: Fpsyg.2021.648552

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Full text: Available Collection: International databases Database: MEDLINE Topics: Long Covid Language: English Journal: Front Psychol Year: 2021 Document Type: Article Affiliation country: Fpsyg.2021.648552