Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies
11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022
; 479 LNICST:563-575, 2023.
Article
in English
| Scopus | ID: covidwho-2304062
ABSTRACT
This study introduces initial results concerning a collaborative learning mobile application to mitigate 8th-grade students' learning loss and learning variability. COVID-19's impact on the education system and its shortcomings before, during and after the pandemic was the starting point of this study. The interactive system's concept and design are derived from a collaborative reflection expressed on the school community's daily needs while teaching and learning during the unpredictable circumstances created by the pandemic. Also, by a state-of-the-art comparison of the scarce K-12 e-mentoring systems in combination with the ubiquitousness of various technological mediums, namely mobile devices like smartphones, and their fundamental role in e-mentoring programs could create successful bonds based on knowledge transmission. The OWL CLUB mobile application seeks to curate the knowledge exchange in a more humane and positive digital experience in an educational community. It also allows for creating and growing a space that encourages new genuine connections in a digital positive learning environment for students and their community. © 2023, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
Computer-supported collaborative education; HCI; Research design; Students' learning loss; Technologies information; Technology-Enhanced Learning and HCI; Computer aided instruction; E-learning; Engineering education; Human computer interaction; Knowledge management; Mobile computing; Collaborative education; Digital learning environment; Information communication technology; Mobile applications; Research designs; Student learning; Student' learning loss; Technology enhanced learning; Students
Full text:
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Collection:
Databases of international organizations
Database:
Scopus
Language:
English
Journal:
11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022
Year:
2023
Document Type:
Article
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