Application of 'Design Thinking' in the Development of Virtual Platforms with Gamified Elements
3rd International Conference on Information Systems and Software Technologies, ICI2ST 2022
; : 122-129, 2022.
Article
in English
| Scopus | ID: covidwho-2306686
ABSTRACT
This article presents the development of a virtual platform with the Design Thinking methodology and gamified elements, to strengthen the teaching-learning process in the teachers of the González Suárez Educational Unit. This research arises from the need of a virtual platform with gamified elements that are free, easy to use, interactive and motivational. In this study user stories with the agile POV format, test cases to verify the functionality and abuse cases for robustness and to prevent the vulnerability of the virtual platform are used, as well as a b-Learning approach for testing in the classroom. Obtaining in the end as significant results a high and satisfactory assessment of the use of the virtual platform. © 2022 IEEE.
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Collection:
Databases of international organizations
Database:
Scopus
Language:
English
Journal:
3rd International Conference on Information Systems and Software Technologies, ICI2ST 2022
Year:
2022
Document Type:
Article
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