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Application of 'Design Thinking' in the Development of Virtual Platforms with Gamified Elements
3rd International Conference on Information Systems and Software Technologies, ICI2ST 2022 ; : 122-129, 2022.
Article in English | Scopus | ID: covidwho-2306686
ABSTRACT
This article presents the development of a virtual platform with the Design Thinking methodology and gamified elements, to strengthen the teaching-learning process in the teachers of the González Suárez Educational Unit. This research arises from the need of a virtual platform with gamified elements that are free, easy to use, interactive and motivational. In this study user stories with the agile POV format, test cases to verify the functionality and abuse cases for robustness and to prevent the vulnerability of the virtual platform are used, as well as a b-Learning approach for testing in the classroom. Obtaining in the end as significant results a high and satisfactory assessment of the use of the virtual platform. © 2022 IEEE.
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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 3rd International Conference on Information Systems and Software Technologies, ICI2ST 2022 Year: 2022 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Language: English Journal: 3rd International Conference on Information Systems and Software Technologies, ICI2ST 2022 Year: 2022 Document Type: Article